Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation

The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement. In this study, we collected the...

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Main Authors: Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs
Format: Article
Language:English
Published: Wiley 2017-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2017/7363925
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author Amir Zaib Abbasi
Ding Hooi Ting
Helmut Hlavacs
author_facet Amir Zaib Abbasi
Ding Hooi Ting
Helmut Hlavacs
author_sort Amir Zaib Abbasi
collection DOAJ
description The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement. In this study, we collected the data in two different phases comprising study 1 (n=136) and study 2 (n=270). We employed SPSS 22.0 for exploratory factor analysis using study 1 respondents to explore the factors for consumer videogame engagement and reliability analysis. Results of EFA resulted with six-factor solution. We further used SmartPLS 3.0 software on study 2 respondents to further confirm the six-factor solution as reflective measurement model on the first-order level, and three second-order formative constructs on the second-order or higher-order level as formative measurement model. Results of the reflective measurement model and formative measurement model evidenced that consumer videogame engagement has strong psychometric properties and is a valid instrument to measure engagement in videogame play. Results also confirmed that consumer videogame engagement is a multidimensional construct as well as a reflective-formative construct. The study is unique in its investigation as it develops an instrument to measure engagement in videogame play which comprises the cognitive, affective, and behavioral dimensions.
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publishDate 2017-01-01
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series International Journal of Computer Games Technology
spelling doaj-art-82cdc8adbc274f8da3ece3a5ddeb09092025-02-03T06:12:07ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552017-01-01201710.1155/2017/73639257363925Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its ValidationAmir Zaib Abbasi0Ding Hooi Ting1Helmut Hlavacs2Department of Management and Humanities, Universiti Teknologi PETRONAS, Tronoh, MalaysiaDepartment of Management and Humanities, Universiti Teknologi PETRONAS, Tronoh, MalaysiaResearch Group Entertainment Computing, University of Vienna, Vienna, AustriaThe aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement. The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement. In this study, we collected the data in two different phases comprising study 1 (n=136) and study 2 (n=270). We employed SPSS 22.0 for exploratory factor analysis using study 1 respondents to explore the factors for consumer videogame engagement and reliability analysis. Results of EFA resulted with six-factor solution. We further used SmartPLS 3.0 software on study 2 respondents to further confirm the six-factor solution as reflective measurement model on the first-order level, and three second-order formative constructs on the second-order or higher-order level as formative measurement model. Results of the reflective measurement model and formative measurement model evidenced that consumer videogame engagement has strong psychometric properties and is a valid instrument to measure engagement in videogame play. Results also confirmed that consumer videogame engagement is a multidimensional construct as well as a reflective-formative construct. The study is unique in its investigation as it develops an instrument to measure engagement in videogame play which comprises the cognitive, affective, and behavioral dimensions.http://dx.doi.org/10.1155/2017/7363925
spellingShingle Amir Zaib Abbasi
Ding Hooi Ting
Helmut Hlavacs
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
International Journal of Computer Games Technology
title Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
title_full Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
title_fullStr Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
title_full_unstemmed Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
title_short Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
title_sort engagement in games developing an instrument to measure consumer videogame engagement and its validation
url http://dx.doi.org/10.1155/2017/7363925
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AT helmuthlavacs engagementingamesdevelopinganinstrumenttomeasureconsumervideogameengagementanditsvalidation