Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game

Computational thinking (CT) in young children (K to three) has been of much interest among educational researchers due to the applicability of CT to solving problems in daily life and various academic disciplines. This study uses existing data from children’s gameplay in a block-based programming ga...

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Main Authors: Kayla Teng, Gregory K. W. K. Chung
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/15/1/51
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author Kayla Teng
Gregory K. W. K. Chung
author_facet Kayla Teng
Gregory K. W. K. Chung
author_sort Kayla Teng
collection DOAJ
description Computational thinking (CT) in young children (K to three) has been of much interest among educational researchers due to the applicability of CT to solving problems in daily life and various academic disciplines. This study uses existing data from children’s gameplay in a block-based programming game called <i>codeSpark Academy</i> to examine the extent to which we can use children’s gameplay behavior to measure their CT and, more generally, their problem-solving skills. The objectives of the study are to operationalize CT and problem-solving constructs using gameplay data, investigate the relationship between CT and problem-solving, and position <i>codeSpark Academy</i> as a valid assessment tool. A total of 72 elementary students (aged 6–9) played <i>codeSpark Academy</i> once a week for six weeks. <i>TechCheck</i>, an externally developed and validated measure of CT, was administered before the first game day and after the last game day. Using fine-grained, moment-to-moment gameplay data, we developed and validated seven game-based indicators (GBIs) of CT using correlational analysis and nonparametric tests and integrated them into a problem-solving framework. Our findings showed that children’s gameplay behavior can be used to measure their CT and problem-solving skills.
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spelling doaj-art-80754d4098f444fea75b7a39d56339bc2025-01-24T13:30:23ZengMDPI AGEducation Sciences2227-71022025-01-011515110.3390/educsci15010051Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming GameKayla Teng0Gregory K. W. K. Chung1National Center for Research on Evaluation, Standards, and Student Testing, School of Education & Information Studies, University of California, Los Angeles, CA 90024, USANational Center for Research on Evaluation, Standards, and Student Testing, School of Education & Information Studies, University of California, Los Angeles, CA 90024, USAComputational thinking (CT) in young children (K to three) has been of much interest among educational researchers due to the applicability of CT to solving problems in daily life and various academic disciplines. This study uses existing data from children’s gameplay in a block-based programming game called <i>codeSpark Academy</i> to examine the extent to which we can use children’s gameplay behavior to measure their CT and, more generally, their problem-solving skills. The objectives of the study are to operationalize CT and problem-solving constructs using gameplay data, investigate the relationship between CT and problem-solving, and position <i>codeSpark Academy</i> as a valid assessment tool. A total of 72 elementary students (aged 6–9) played <i>codeSpark Academy</i> once a week for six weeks. <i>TechCheck</i>, an externally developed and validated measure of CT, was administered before the first game day and after the last game day. Using fine-grained, moment-to-moment gameplay data, we developed and validated seven game-based indicators (GBIs) of CT using correlational analysis and nonparametric tests and integrated them into a problem-solving framework. Our findings showed that children’s gameplay behavior can be used to measure their CT and problem-solving skills.https://www.mdpi.com/2227-7102/15/1/51computational thinkingproblem-solvinggame-based indicatorsmeasurementassessmentchildren
spellingShingle Kayla Teng
Gregory K. W. K. Chung
Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
Education Sciences
computational thinking
problem-solving
game-based indicators
measurement
assessment
children
title Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
title_full Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
title_fullStr Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
title_full_unstemmed Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
title_short Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
title_sort measuring children s computational thinking and problem solving in a block based programming game
topic computational thinking
problem-solving
game-based indicators
measurement
assessment
children
url https://www.mdpi.com/2227-7102/15/1/51
work_keys_str_mv AT kaylateng measuringchildrenscomputationalthinkingandproblemsolvinginablockbasedprogramminggame
AT gregorykwkchung measuringchildrenscomputationalthinkingandproblemsolvinginablockbasedprogramminggame