Influence of narrative settings on learning success in virtual reality games – a case study with “Bridge of Knowledge VR”
Gamification has received increasing attention in research and practice. Although narrations as gamification design elements are frequently implemented into gamified systems, specific content- and context-related design elements of narrations are only scarcely addressed. In this study, we varied the...
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| Main Authors: | Katharina Jahn, Markus Suren, Christina Sanchez-Stockhammer, Günter Daniel Rey |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Frontiers Media S.A.
2025-03-01
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| Series: | Frontiers in Virtual Reality |
| Subjects: | |
| Online Access: | https://www.frontiersin.org/articles/10.3389/frvir.2025.1550004/full |
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