Organizational Gameplay: The Player as Designer of Character Organizations
Looking at the ways in which players interact with computer games (the gameplays), we perceive predominance of character-centered and/or microcontrolled modes of interaction. Despite being well established, these gameplays tend to structure the games in terms of challenges to be fulfilled on an indi...
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Main Authors: | Luciano R. Coutinho, Victor M. Galvão, Antônio de Abreu Batista, Bruno Roberto S. Moraes, Márcio Regis M. Fraga |
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Format: | Article |
Language: | English |
Published: |
Wiley
2015-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2015/731031 |
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