Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer

Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language...

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Bibliographic Details
Main Author: Yogi Udjaja
Format: Article
Language:English
Published: Wiley 2018-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2018/9085179
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author Yogi Udjaja
author_facet Yogi Udjaja
author_sort Yogi Udjaja
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description Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%.
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institution Kabale University
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publishDate 2018-01-01
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spelling doaj-art-7cda874b989f405699060990c59f3f612025-02-03T06:01:31ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/90851799085179Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud RecognizerYogi Udjaja0Computer Science Department, School of Computer Science, Bina Nusantara University, Jl. K. H. Syahdan, No. 9, Kemanggisan, Palmerah, Jakarta 11480, IndonesiaStarting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%.http://dx.doi.org/10.1155/2018/9085179
spellingShingle Yogi Udjaja
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
International Journal of Computer Games Technology
title Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
title_full Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
title_fullStr Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
title_full_unstemmed Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
title_short Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
title_sort gamification assisted language learning for japanese language using expert point cloud recognizer
url http://dx.doi.org/10.1155/2018/9085179
work_keys_str_mv AT yogiudjaja gamificationassistedlanguagelearningforjapaneselanguageusingexpertpointcloudrecognizer