Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language...
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Format: | Article |
Language: | English |
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Wiley
2018-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2018/9085179 |
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author | Yogi Udjaja |
author_facet | Yogi Udjaja |
author_sort | Yogi Udjaja |
collection | DOAJ |
description | Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%. |
format | Article |
id | doaj-art-7cda874b989f405699060990c59f3f61 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2018-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-7cda874b989f405699060990c59f3f612025-02-03T06:01:31ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/90851799085179Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud RecognizerYogi Udjaja0Computer Science Department, School of Computer Science, Bina Nusantara University, Jl. K. H. Syahdan, No. 9, Kemanggisan, Palmerah, Jakarta 11480, IndonesiaStarting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%.http://dx.doi.org/10.1155/2018/9085179 |
spellingShingle | Yogi Udjaja Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer International Journal of Computer Games Technology |
title | Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer |
title_full | Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer |
title_fullStr | Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer |
title_full_unstemmed | Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer |
title_short | Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer |
title_sort | gamification assisted language learning for japanese language using expert point cloud recognizer |
url | http://dx.doi.org/10.1155/2018/9085179 |
work_keys_str_mv | AT yogiudjaja gamificationassistedlanguagelearningforjapaneselanguageusingexpertpointcloudrecognizer |