Quality Measures for Improving Technology Trees
The quality of technology trees in digital games can be improved by adjusting their structural and quantitative properties. Therefore, there is a demand for recognizing and measuring such properties. Part of the process can be automated; there are properties measurable by computers, and analyses bas...
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Format: | Article |
Language: | English |
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Wiley
2015-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2015/975371 |
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author | Teemu J. Heinimäki Tapio Elomaa |
author_facet | Teemu J. Heinimäki Tapio Elomaa |
author_sort | Teemu J. Heinimäki |
collection | DOAJ |
description | The quality of technology trees in digital games can be improved by adjusting their structural and quantitative properties. Therefore, there is a demand for recognizing and measuring such properties. Part of the process can be automated; there are properties measurable by computers, and analyses based on the results (and visualizations of them) may help to produce significantly better technology trees, even practically without extra workload for humans. In this paper, we introduce useful technology tree properties and novel measuring features implemented into our software tool for manipulating technology trees. |
format | Article |
id | doaj-art-7bce89816df24304a424140ddd115804 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2015-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-7bce89816df24304a424140ddd1158042025-02-03T05:46:35ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552015-01-01201510.1155/2015/975371975371Quality Measures for Improving Technology TreesTeemu J. Heinimäki0Tapio Elomaa1Department of Mathematics, Tampere University of Technology, P.O. Box 553, 33101 Tampere, FinlandDepartment of Mathematics, Tampere University of Technology, P.O. Box 553, 33101 Tampere, FinlandThe quality of technology trees in digital games can be improved by adjusting their structural and quantitative properties. Therefore, there is a demand for recognizing and measuring such properties. Part of the process can be automated; there are properties measurable by computers, and analyses based on the results (and visualizations of them) may help to produce significantly better technology trees, even practically without extra workload for humans. In this paper, we introduce useful technology tree properties and novel measuring features implemented into our software tool for manipulating technology trees.http://dx.doi.org/10.1155/2015/975371 |
spellingShingle | Teemu J. Heinimäki Tapio Elomaa Quality Measures for Improving Technology Trees International Journal of Computer Games Technology |
title | Quality Measures for Improving Technology Trees |
title_full | Quality Measures for Improving Technology Trees |
title_fullStr | Quality Measures for Improving Technology Trees |
title_full_unstemmed | Quality Measures for Improving Technology Trees |
title_short | Quality Measures for Improving Technology Trees |
title_sort | quality measures for improving technology trees |
url | http://dx.doi.org/10.1155/2015/975371 |
work_keys_str_mv | AT teemujheinimaki qualitymeasuresforimprovingtechnologytrees AT tapioelomaa qualitymeasuresforimprovingtechnologytrees |