BEST PRACTICE IN ENHANCING SOCIO-EMOTIONAL LEARNING IN PRIMARY SCHOOL THROUGH COMPUTATIONAL THINKING
Computational thinking is a structured, cognitive process centered on decomposition, pattern recognition, and algorithm development, which is used for problem solving in a logical and organized manner. This approach offers a perfect environment for developing logical thinking and interdisciplinary c...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | English |
| Published: |
National Centre for Policy and Evaluation in Education
2025-07-01
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| Series: | Revista de Pedagogie |
| Subjects: | |
| Online Access: | https://revped.ise.ro/wp-content/uploads/2025/08/RevPed-1.2025-3.pdf |
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| Summary: | Computational thinking is a structured, cognitive process centered on decomposition, pattern recognition, and algorithm development, which is used for problem solving in a logical and organized manner. This approach offers a perfect environment for developing logical thinking and interdisciplinary competencies, while helping children scaffold their social and emotional skills through activities that promote collaboration and reflection.
In this context, the Computational Thinking in Enhancing Primary Students’ Social-Emotional Learning Skills Erasmus project developed a methodology for solving socio-emotional problems that are often encountered in primary school.
The results of the project include an adapted curriculum for primary school, especially for grade 4, accompanied by a teacher’s guide and digital stories, which provide students with contexts for events awareness that can influence their socio-emotional development. Practical application is facilitated by the workbook, which contains detailed examples that explain the working methodology and the interpretation of critical situations from the digital stories.
The article includes the results obtained from the pilot implementation of the project methodology, conducted within School No. 1 Buftea in Ilfov County. It features a detailed example of the working methodology and interpretations of critical situations in digital stories using the computational thinking method – a complete model that can be replicated in a similar educational context. |
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| ISSN: | 0034-8678 2559-639X |