The potential for productive use of the digital service LearningApps in teaching foreign languages

Problem statement. The active development of distance technologies has had a serious impact on the field of education and led to the formation of a new digital educational environment in higher education. Features of the formation of foreign language competence with the help of online games have bec...

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Main Authors: Natalia A. Katalkina, Nadezhda V. Bogdanova
Format: Article
Language:English
Published: Peoples’ Friendship University of Russia (RUDN University) 2024-12-01
Series:RUDN Journal of Informatization in Education
Subjects:
Online Access:https://journals.rudn.ru/informatization-education/article/viewFile/42754/24478
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author Natalia A. Katalkina
Nadezhda V. Bogdanova
author_facet Natalia A. Katalkina
Nadezhda V. Bogdanova
author_sort Natalia A. Katalkina
collection DOAJ
description Problem statement. The active development of distance technologies has had a serious impact on the field of education and led to the formation of a new digital educational environment in higher education. Features of the formation of foreign language competence with the help of online games have become the subject of study. The purpose of the study is to test the method of productive use by students of higher educational institutions of the LearningApps service in the process of teaching foreign languages. Methodology. The main methods chosen were questionnaires and sociological surveys related to the introduction of digital tools at the university, allowing to assess the attitude of all participants towards the introduction of online games in the process of learning foreign languages. Results. The study of the process of digital communication made it possible to evaluate the role of gamification of learning using online games using digital didactic platforms. Gaming technologies in the digital educational environment have shown their effectiveness in training students - future specialists in various fields. The use of gamification elements activates the cognitive activity of students and maintains their interest in the subject being studied. Conclusion. Interactive game simulators serve to develop algorithmic thinking of students in foreign language lessons. Gamification of the process of teaching foreign languages using the digital service LearningApps has shown that the productive use of this resource allows not only to speed up the process of automating grammatical skills, but also to develop the creative potential of students in the course of their independent creation of online games, as well as to ensure autonomy and individualization of learning process.
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institution Kabale University
issn 2312-8631
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publishDate 2024-12-01
publisher Peoples’ Friendship University of Russia (RUDN University)
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spelling doaj-art-7965a608939b49beaf1df7018f9bdebe2025-02-06T09:06:19ZengPeoples’ Friendship University of Russia (RUDN University)RUDN Journal of Informatization in Education2312-86312312-864X2024-12-0121219620810.22363/2312-8631-2024-21-2-196-20821055The potential for productive use of the digital service LearningApps in teaching foreign languagesNatalia A. Katalkina0https://orcid.org/0000-0003-4150-6596Nadezhda V. Bogdanova1https://orcid.org/0000-0002-8604-7306Peter Great St. Petersburg Polytechnic UniversityPeter Great St. Petersburg Polytechnic UniversityProblem statement. The active development of distance technologies has had a serious impact on the field of education and led to the formation of a new digital educational environment in higher education. Features of the formation of foreign language competence with the help of online games have become the subject of study. The purpose of the study is to test the method of productive use by students of higher educational institutions of the LearningApps service in the process of teaching foreign languages. Methodology. The main methods chosen were questionnaires and sociological surveys related to the introduction of digital tools at the university, allowing to assess the attitude of all participants towards the introduction of online games in the process of learning foreign languages. Results. The study of the process of digital communication made it possible to evaluate the role of gamification of learning using online games using digital didactic platforms. Gaming technologies in the digital educational environment have shown their effectiveness in training students - future specialists in various fields. The use of gamification elements activates the cognitive activity of students and maintains their interest in the subject being studied. Conclusion. Interactive game simulators serve to develop algorithmic thinking of students in foreign language lessons. Gamification of the process of teaching foreign languages using the digital service LearningApps has shown that the productive use of this resource allows not only to speed up the process of automating grammatical skills, but also to develop the creative potential of students in the course of their independent creation of online games, as well as to ensure autonomy and individualization of learning process.https://journals.rudn.ru/informatization-education/article/viewFile/42754/24478higher educationdigital educational environmentgamificationonline educational gamesinternet service
spellingShingle Natalia A. Katalkina
Nadezhda V. Bogdanova
The potential for productive use of the digital service LearningApps in teaching foreign languages
RUDN Journal of Informatization in Education
higher education
digital educational environment
gamification
online educational games
internet service
title The potential for productive use of the digital service LearningApps in teaching foreign languages
title_full The potential for productive use of the digital service LearningApps in teaching foreign languages
title_fullStr The potential for productive use of the digital service LearningApps in teaching foreign languages
title_full_unstemmed The potential for productive use of the digital service LearningApps in teaching foreign languages
title_short The potential for productive use of the digital service LearningApps in teaching foreign languages
title_sort potential for productive use of the digital service learningapps in teaching foreign languages
topic higher education
digital educational environment
gamification
online educational games
internet service
url https://journals.rudn.ru/informatization-education/article/viewFile/42754/24478
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