Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies

One of the most widely used strategies for learning support is the use of Information and Communication Technologies (ICTs), due to the variety of applications and benefits they provide in the educational field. This article describes the design and implementation of an immersive application support...

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Main Authors: Adriana Guanuche, Wilman Paucar, William Oñate, Gustavo Caiza
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/15/2/665
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author Adriana Guanuche
Wilman Paucar
William Oñate
Gustavo Caiza
author_facet Adriana Guanuche
Wilman Paucar
William Oñate
Gustavo Caiza
author_sort Adriana Guanuche
collection DOAJ
description One of the most widely used strategies for learning support is the use of Information and Communication Technologies (ICTs), due to the variety of applications and benefits they provide in the educational field. This article describes the design and implementation of an immersive application supported by Senso gloves and 3D environments for learning English as a second language in Ecuador. The following steps should be considered for the app design: (1) the creation of a classroom with characteristics similar to a real classroom and different buttons to navigate through the scenarios; (2) the creation of a virtual environment where text, images, examples, and audio are added according to the grammatical topic; (3) the creation of a dynamic environment for assessment in which multiple choice questions are interacted with, followed by automatic grading with direct feedback. The results showed that the interaction between the physical and virtual environment through navigation tests with the glove in different 3D environments achieved a complete activation and navigation rate. Teachers showed a clear interest in using the application in their classes as an additional teaching tool to complement the English language teaching process, given that it can increase motivation and memorization in students, as it is an easy-to-use application, and the 3D environments designed are attractive, which would make classes more dynamic. In addition, the availability of the application at any place and time represents a support for the current academic community as it adapts to the needs of today’s world.
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institution Kabale University
issn 2076-3417
language English
publishDate 2025-01-01
publisher MDPI AG
record_format Article
series Applied Sciences
spelling doaj-art-75224d2fcc66416abefc87ba5be0c0c72025-01-24T13:20:22ZengMDPI AGApplied Sciences2076-34172025-01-0115266510.3390/app15020665Immersive Haptic Technology to Support English Language Learning Based on Metacognitive StrategiesAdriana Guanuche0Wilman Paucar1William Oñate2Gustavo Caiza3Instituto de Idiomas, Universidad Politécnica Salesiana (UPS), Quito 170146, EcuadorCarrera de Electrónica, Universidad Politécnica Salesiana (UPS), Quito 170146, EcuadorCarrera de Electrónica, Universidad Politécnica Salesiana (UPS), Quito 170146, EcuadorCarrera de Electrónica, Universidad Politécnica Salesiana (UPS), Quito 170146, EcuadorOne of the most widely used strategies for learning support is the use of Information and Communication Technologies (ICTs), due to the variety of applications and benefits they provide in the educational field. This article describes the design and implementation of an immersive application supported by Senso gloves and 3D environments for learning English as a second language in Ecuador. The following steps should be considered for the app design: (1) the creation of a classroom with characteristics similar to a real classroom and different buttons to navigate through the scenarios; (2) the creation of a virtual environment where text, images, examples, and audio are added according to the grammatical topic; (3) the creation of a dynamic environment for assessment in which multiple choice questions are interacted with, followed by automatic grading with direct feedback. The results showed that the interaction between the physical and virtual environment through navigation tests with the glove in different 3D environments achieved a complete activation and navigation rate. Teachers showed a clear interest in using the application in their classes as an additional teaching tool to complement the English language teaching process, given that it can increase motivation and memorization in students, as it is an easy-to-use application, and the 3D environments designed are attractive, which would make classes more dynamic. In addition, the availability of the application at any place and time represents a support for the current academic community as it adapts to the needs of today’s world.https://www.mdpi.com/2076-3417/15/2/665English learningSenso gloveimmersive educationICT
spellingShingle Adriana Guanuche
Wilman Paucar
William Oñate
Gustavo Caiza
Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
Applied Sciences
English learning
Senso glove
immersive education
ICT
title Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
title_full Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
title_fullStr Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
title_full_unstemmed Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
title_short Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
title_sort immersive haptic technology to support english language learning based on metacognitive strategies
topic English learning
Senso glove
immersive education
ICT
url https://www.mdpi.com/2076-3417/15/2/665
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AT wilmanpaucar immersivehaptictechnologytosupportenglishlanguagelearningbasedonmetacognitivestrategies
AT williamonate immersivehaptictechnologytosupportenglishlanguagelearningbasedonmetacognitivestrategies
AT gustavocaiza immersivehaptictechnologytosupportenglishlanguagelearningbasedonmetacognitivestrategies