Fractal Analysis of Stealthy Pathfinding Aesthetics

This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively...

Full description

Saved in:
Bibliographic Details
Main Author: Ron Coleman
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/670459
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832545715884130304
author Ron Coleman
author_facet Ron Coleman
author_sort Ron Coleman
collection DOAJ
description This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.
format Article
id doaj-art-6d8d3c83b5ac4e26910769873412df40
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2009-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-6d8d3c83b5ac4e26910769873412df402025-02-03T07:24:58ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/670459670459Fractal Analysis of Stealthy Pathfinding AestheticsRon Coleman0Computer Science Department, Marist College, Poughkeepsie, NY 12601, USAThis paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.http://dx.doi.org/10.1155/2009/670459
spellingShingle Ron Coleman
Fractal Analysis of Stealthy Pathfinding Aesthetics
International Journal of Computer Games Technology
title Fractal Analysis of Stealthy Pathfinding Aesthetics
title_full Fractal Analysis of Stealthy Pathfinding Aesthetics
title_fullStr Fractal Analysis of Stealthy Pathfinding Aesthetics
title_full_unstemmed Fractal Analysis of Stealthy Pathfinding Aesthetics
title_short Fractal Analysis of Stealthy Pathfinding Aesthetics
title_sort fractal analysis of stealthy pathfinding aesthetics
url http://dx.doi.org/10.1155/2009/670459
work_keys_str_mv AT roncoleman fractalanalysisofstealthypathfindingaesthetics