Hor, K., Kim, T., & Hong, M. Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D. MDPI AG.
Chicago Style (17th ed.) CitationHor, Kunthroza, Taeheon Kim, and Min Hong. Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D. MDPI AG.
MLA (9th ed.) CitationHor, Kunthroza, et al. Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D. MDPI AG.
Warning: These citations may not always be 100% accurate.