Le gameplay comme prolongement de la construction narrative

This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame nar...

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Bibliographic Details
Main Author: Alain Zind
Format: Article
Language:deu
Published: Conserveries Mémorielles 2018-10-01
Series:Conserveries Mémorielles
Subjects:
Online Access:https://journals.openedition.org/cm/3327
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Summary:This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame narration, while questionning different terms, such as actors, authors, individual and collective memory.
ISSN:1718-5556