A Meta-Analysis of Use of Serious Games in Education over a Decade

It seems necessary to review the literature to explore the effectiveness of serious games in education, since the number of studies on serious games is surging up. This study systematically reviewed the literature within around a recent decade. The trend of the number of publications related to use...

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Main Author: Yu Zhonggen
Format: Article
Language:English
Published: Wiley 2019-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2019/4797032
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author Yu Zhonggen
author_facet Yu Zhonggen
author_sort Yu Zhonggen
collection DOAJ
description It seems necessary to review the literature to explore the effectiveness of serious games in education, since the number of studies on serious games is surging up. This study systematically reviewed the literature within around a recent decade. The trend of the number of publications related to use of serious games in education was firstly clarified based on the data retrieved from major databases. Secondly, various factors were determined that influenced the effect of serious game assisted learning. The major section identified both advantages and disadvantages of use of serious games in education. Use of serious games in medical science has been rising in a recent decade, which is thus highlighted in this study. Attitudes toward use of serious games in education were explored, as well as the new development of use of serious games in education. Future theoretical and practical exploration might need interdisciplinary cooperation.
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series International Journal of Computer Games Technology
spelling doaj-art-670d7a53fdad46cbb7c37657af4f5dd42025-02-03T01:32:51ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552019-01-01201910.1155/2019/47970324797032A Meta-Analysis of Use of Serious Games in Education over a DecadeYu Zhonggen0Department of English Studies, Faculty of Foreign Studies, Beijing Language and Culture University, ChinaIt seems necessary to review the literature to explore the effectiveness of serious games in education, since the number of studies on serious games is surging up. This study systematically reviewed the literature within around a recent decade. The trend of the number of publications related to use of serious games in education was firstly clarified based on the data retrieved from major databases. Secondly, various factors were determined that influenced the effect of serious game assisted learning. The major section identified both advantages and disadvantages of use of serious games in education. Use of serious games in medical science has been rising in a recent decade, which is thus highlighted in this study. Attitudes toward use of serious games in education were explored, as well as the new development of use of serious games in education. Future theoretical and practical exploration might need interdisciplinary cooperation.http://dx.doi.org/10.1155/2019/4797032
spellingShingle Yu Zhonggen
A Meta-Analysis of Use of Serious Games in Education over a Decade
International Journal of Computer Games Technology
title A Meta-Analysis of Use of Serious Games in Education over a Decade
title_full A Meta-Analysis of Use of Serious Games in Education over a Decade
title_fullStr A Meta-Analysis of Use of Serious Games in Education over a Decade
title_full_unstemmed A Meta-Analysis of Use of Serious Games in Education over a Decade
title_short A Meta-Analysis of Use of Serious Games in Education over a Decade
title_sort meta analysis of use of serious games in education over a decade
url http://dx.doi.org/10.1155/2019/4797032
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