Virtual Reality Design and Realization of Interactive Garden Landscape

It is very important to study and explore the application of virtual reality technology in landscape garden design, especially in the current environment of triple network integration and Internet of Things construction, to promote and facilitate the rapid development of digital landscape garden des...

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Main Authors: Xuanfeng Zhang, Song Yan, QuanQi
Format: Article
Language:English
Published: Wiley 2021-01-01
Series:Complexity
Online Access:http://dx.doi.org/10.1155/2021/6083655
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author Xuanfeng Zhang
Song Yan
QuanQi
author_facet Xuanfeng Zhang
Song Yan
QuanQi
author_sort Xuanfeng Zhang
collection DOAJ
description It is very important to study and explore the application of virtual reality technology in landscape garden design, especially in the current environment of triple network integration and Internet of Things construction, to promote and facilitate the rapid development of digital landscape garden design in China. In this paper, we study the implementation method of virtual landscape gardening system and establish a virtual environment based on the ancient city of Yangcheng. On the computer platform, we study and realize a virtual roaming system of medium complexity with more complete roaming functions. Using the Quest3D software platform, a desktop-type virtual garden simulation system was developed, focusing on the virtual reality modeling technology method and virtual system implementation. The experimental results show that the GPU-accelerated drawing method based on GLSL can significantly improve the drawing frame rate of 3D garden landscape vegetation scenes with a small amount of scene data and has a certain feasibility. Based on the OpenSceneGraph (OSG) graphics rendering engine, the visualization of various types of 3D landscape models is realized, and the spatial layout of various types of landscape with parametric control is realized through digital vector layers, which flexibly manage and organize various garden elements and reasonably organize the spatial topological relationship between various types of landscape in 3D space. By integrating cross-platform ArcGISEngine components, the basic data of garden scenes including terrain data and vector data are managed. Through scene view cropping and hierarchical detail modeling technologies, the drawing efficiency and rendering real time of the garden landscape are improved. It realizes interactive 3D scene browsing and provides a six-degree-of-freedom all-round display of the overall landscape.
format Article
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institution Kabale University
issn 1076-2787
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language English
publishDate 2021-01-01
publisher Wiley
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series Complexity
spelling doaj-art-6015fd846ae34602a4a57700d5ad9aef2025-02-03T06:10:45ZengWileyComplexity1076-27871099-05262021-01-01202110.1155/2021/60836556083655Virtual Reality Design and Realization of Interactive Garden LandscapeXuanfeng Zhang0Song Yan1QuanQi2Shandong Jian Zhu University Architecture & Urban Planning Design Institute, Ji Nan, Shan Dong 250013, ChinaShandong Jian Zhu University Architecture & Urban Planning Design Institute, Ji Nan, Shan Dong 250013, ChinaShandong Jian Zhu University Architecture & Urban Planning Design Institute, Ji Nan, Shan Dong 250013, ChinaIt is very important to study and explore the application of virtual reality technology in landscape garden design, especially in the current environment of triple network integration and Internet of Things construction, to promote and facilitate the rapid development of digital landscape garden design in China. In this paper, we study the implementation method of virtual landscape gardening system and establish a virtual environment based on the ancient city of Yangcheng. On the computer platform, we study and realize a virtual roaming system of medium complexity with more complete roaming functions. Using the Quest3D software platform, a desktop-type virtual garden simulation system was developed, focusing on the virtual reality modeling technology method and virtual system implementation. The experimental results show that the GPU-accelerated drawing method based on GLSL can significantly improve the drawing frame rate of 3D garden landscape vegetation scenes with a small amount of scene data and has a certain feasibility. Based on the OpenSceneGraph (OSG) graphics rendering engine, the visualization of various types of 3D landscape models is realized, and the spatial layout of various types of landscape with parametric control is realized through digital vector layers, which flexibly manage and organize various garden elements and reasonably organize the spatial topological relationship between various types of landscape in 3D space. By integrating cross-platform ArcGISEngine components, the basic data of garden scenes including terrain data and vector data are managed. Through scene view cropping and hierarchical detail modeling technologies, the drawing efficiency and rendering real time of the garden landscape are improved. It realizes interactive 3D scene browsing and provides a six-degree-of-freedom all-round display of the overall landscape.http://dx.doi.org/10.1155/2021/6083655
spellingShingle Xuanfeng Zhang
Song Yan
QuanQi
Virtual Reality Design and Realization of Interactive Garden Landscape
Complexity
title Virtual Reality Design and Realization of Interactive Garden Landscape
title_full Virtual Reality Design and Realization of Interactive Garden Landscape
title_fullStr Virtual Reality Design and Realization of Interactive Garden Landscape
title_full_unstemmed Virtual Reality Design and Realization of Interactive Garden Landscape
title_short Virtual Reality Design and Realization of Interactive Garden Landscape
title_sort virtual reality design and realization of interactive garden landscape
url http://dx.doi.org/10.1155/2021/6083655
work_keys_str_mv AT xuanfengzhang virtualrealitydesignandrealizationofinteractivegardenlandscape
AT songyan virtualrealitydesignandrealizationofinteractivegardenlandscape
AT quanqi virtualrealitydesignandrealizationofinteractivegardenlandscape