Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion

Program Clash of Champions by Ruangguru is an essential example of content commodification in Indonesia's educational entertainment sector. Program Clash of Champions broadcast on the YouTube platform as a gameshow, designed as an academic and competitive show for students by combining educatio...

Full description

Saved in:
Bibliographic Details
Main Authors: Fuandani Istiati, Halla Sayyidah Muflichah
Format: Article
Language:English
Published: Universitas Widya Mataram 2025-01-01
Series:Populika
Online Access:https://www.ejournal.widyamataram.ac.id/index.php/populika/article/view/1680
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832575515799584768
author Fuandani Istiati
Halla Sayyidah Muflichah
author_facet Fuandani Istiati
Halla Sayyidah Muflichah
author_sort Fuandani Istiati
collection DOAJ
description Program Clash of Champions by Ruangguru is an essential example of content commodification in Indonesia's educational entertainment sector. Program Clash of Champions broadcast on the YouTube platform as a gameshow, designed as an academic and competitive show for students by combining educational and entertainment content. This show has proven effective in attracting the audience's interest in watching it and serving as a promotional event brand for the Teacher's room. This research examines and analyzes how commodification practices occur in this program by referring to political economy theory. The first commodification practice is optimizing the use of social media, such as the YouTube platform. Second is the gamification element, where not only talent is involved in the game but also the audience so that the audience can feel the effects of dramatization and interactivity. This research uses an interesting case study method, a qualitative descriptive approach. The research results show that the program broadcasts Clash of Champions. It's not purely an educational show but also a marketing tool from Ruangguru. Keywords: Commodification; Social Media; YouTube Content.
format Article
id doaj-art-5e940fa4c8ef42a1ad192337093c029f
institution Kabale University
issn 0216-2490
2775-9989
language English
publishDate 2025-01-01
publisher Universitas Widya Mataram
record_format Article
series Populika
spelling doaj-art-5e940fa4c8ef42a1ad192337093c029f2025-02-01T00:18:30ZengUniversitas Widya MataramPopulika0216-24902775-99892025-01-01131587710.37631/populika.v13i1.16801600Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of ChampionFuandani Istiati0Halla Sayyidah Muflichah1Universitas Ahmad DahlanAkademi Komunikasi Radya BinatamaProgram Clash of Champions by Ruangguru is an essential example of content commodification in Indonesia's educational entertainment sector. Program Clash of Champions broadcast on the YouTube platform as a gameshow, designed as an academic and competitive show for students by combining educational and entertainment content. This show has proven effective in attracting the audience's interest in watching it and serving as a promotional event brand for the Teacher's room. This research examines and analyzes how commodification practices occur in this program by referring to political economy theory. The first commodification practice is optimizing the use of social media, such as the YouTube platform. Second is the gamification element, where not only talent is involved in the game but also the audience so that the audience can feel the effects of dramatization and interactivity. This research uses an interesting case study method, a qualitative descriptive approach. The research results show that the program broadcasts Clash of Champions. It's not purely an educational show but also a marketing tool from Ruangguru. Keywords: Commodification; Social Media; YouTube Content.https://www.ejournal.widyamataram.ac.id/index.php/populika/article/view/1680
spellingShingle Fuandani Istiati
Halla Sayyidah Muflichah
Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion
Populika
title Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion
title_full Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion
title_fullStr Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion
title_full_unstemmed Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion
title_short Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion
title_sort talent commodification in ruangguru marketing interests analysis of the show program clash of champion
url https://www.ejournal.widyamataram.ac.id/index.php/populika/article/view/1680
work_keys_str_mv AT fuandaniistiati talentcommodificationinruanggurumarketinginterestsanalysisoftheshowprogramclashofchampion
AT hallasayyidahmuflichah talentcommodificationinruanggurumarketinginterestsanalysisoftheshowprogramclashofchampion