Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance
Abstract Best practices of software development and software process improvement (SPI) are people‐centred. Both have a high level of influence of social and human factors inherent to the individuals involved in these processes. At the same time, software process improvement is inherent to the change...
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Language: | English |
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Wiley
2021-12-01
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Series: | IET Software |
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Online Access: | https://doi.org/10.1049/sfw2.12045 |
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author | Gloria Piedad Gasca‐Hurtado María Clara Gómez‐Álvarez Liliana Machuca‐Villegas Mirna Muñoz |
author_facet | Gloria Piedad Gasca‐Hurtado María Clara Gómez‐Álvarez Liliana Machuca‐Villegas Mirna Muñoz |
author_sort | Gloria Piedad Gasca‐Hurtado |
collection | DOAJ |
description | Abstract Best practices of software development and software process improvement (SPI) are people‐centred. Both have a high level of influence of social and human factors inherent to the individuals involved in these processes. At the same time, software process improvement is inherent to the change of the conditions and the behaviour of individuals. In this work, the authors show the results of applying a deductive approach for a method based on gamification and social and human factors to influence the productivity of the software development team. The results show that it is possible to abstract all the design aspects of an existing strategy called Interplanetary Mission and identify the social and human factors involved in change resistance in SPI initiatives. The strategy execution results show that gamification strategies could help to mitigate change resistance in SPI initiatives for software development teams and their productivity, understanding this term in software engineering context as the ratio between output and input within the software development production process. |
format | Article |
id | doaj-art-5c0dbd416a6f40c787efb0161bf3af44 |
institution | Kabale University |
issn | 1751-8806 1751-8814 |
language | English |
publishDate | 2021-12-01 |
publisher | Wiley |
record_format | Article |
series | IET Software |
spelling | doaj-art-5c0dbd416a6f40c787efb0161bf3af442025-02-03T06:47:27ZengWileyIET Software1751-88061751-88142021-12-0115642844210.1049/sfw2.12045Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistanceGloria Piedad Gasca‐Hurtado0María Clara Gómez‐Álvarez1Liliana Machuca‐Villegas2Mirna Muñoz3Facultad de Ingenierías Universidad de Medellín Medellín ColombiaFacultad de Ingenierías Universidad de Medellín Medellín ColombiaFacultad de Ingenierías Universidad de Medellín Medellín ColombiaCentro de Investigación en Matemáticas Zacatecas MéxicoAbstract Best practices of software development and software process improvement (SPI) are people‐centred. Both have a high level of influence of social and human factors inherent to the individuals involved in these processes. At the same time, software process improvement is inherent to the change of the conditions and the behaviour of individuals. In this work, the authors show the results of applying a deductive approach for a method based on gamification and social and human factors to influence the productivity of the software development team. The results show that it is possible to abstract all the design aspects of an existing strategy called Interplanetary Mission and identify the social and human factors involved in change resistance in SPI initiatives. The strategy execution results show that gamification strategies could help to mitigate change resistance in SPI initiatives for software development teams and their productivity, understanding this term in software engineering context as the ratio between output and input within the software development production process.https://doi.org/10.1049/sfw2.12045software development managementhuman factorssocial aspects of automationcomputer games |
spellingShingle | Gloria Piedad Gasca‐Hurtado María Clara Gómez‐Álvarez Liliana Machuca‐Villegas Mirna Muñoz Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance IET Software software development management human factors social aspects of automation computer games |
title | Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance |
title_full | Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance |
title_fullStr | Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance |
title_full_unstemmed | Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance |
title_short | Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance |
title_sort | design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance |
topic | software development management human factors social aspects of automation computer games |
url | https://doi.org/10.1049/sfw2.12045 |
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