A comparative analysis of transitions generated using the Unity game development platform

This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are the...

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Bibliographic Details
Main Author: Marek Tabiszewski
Format: Article
Language:English
Published: Lublin University of Technology 2024-03-01
Series:Journal of Computer Sciences Institute
Subjects:
Online Access:https://ph.pollub.pl/index.php/jcsi/article/view/5442
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