A comparative analysis of transitions generated using the Unity game development platform
This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are the...
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Main Author: | |
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Format: | Article |
Language: | English |
Published: |
Lublin University of Technology
2024-03-01
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Series: | Journal of Computer Sciences Institute |
Subjects: | |
Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/5442 |
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