Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review

Objective: The aim of this study is to evaluate the effectiveness of immersive technologies in the rehabilitation of patients with non-specific neck pain and identify any potential side effects associated with their use. Design: Systematic review. Subjects/Patients: Individuals with non-specific n...

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Main Authors: Joanna S. Kostka, Agnieszka Zawadzka-Fabijan, Dariusz Działa, Bogumiła Bruc, Magdalena Pruszyńska, Gabriela Figas, Rory J. O'Connor, Antti Malmivaara, Jolanta E. Kujawa
Format: Article
Language:English
Published: Medical Journals Sweden 2025-01-01
Series:Journal of Rehabilitation Medicine
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Online Access:https://medicaljournalssweden.se/jrm/article/view/42108
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author Joanna S. Kostka
Agnieszka Zawadzka-Fabijan
Dariusz Działa
Bogumiła Bruc
Magdalena Pruszyńska
Gabriela Figas
Rory J. O'Connor
Antti Malmivaara
Jolanta E. Kujawa
author_facet Joanna S. Kostka
Agnieszka Zawadzka-Fabijan
Dariusz Działa
Bogumiła Bruc
Magdalena Pruszyńska
Gabriela Figas
Rory J. O'Connor
Antti Malmivaara
Jolanta E. Kujawa
author_sort Joanna S. Kostka
collection DOAJ
description Objective: The aim of this study is to evaluate the effectiveness of immersive technologies in the rehabilitation of patients with non-specific neck pain and identify any potential side effects associated with their use. Design: Systematic review. Subjects/Patients: Individuals with non-specific neck pain. Methods: A systematic literature search of randomized controlled trials was conducted using Medline (PubMed), Embase (Ovid), Scopus, Cochrane Database of Systematic Reviews, WHO, Pedro, and ClinicalTrials.gov. Risk of bias was assessed with Cochrane Risk of Bias tool. Results: Five studies with a total of 203 participants (129 women, 74 men) were included in the review. In most studies, both the virtual reality (VR) and control groups demonstrated improvement in pain, functioning related to neck pain, and range of motion. Two cases found the virtual reality group to demonstrate greater improvements in pain and range of motion (for some movements), but not in function. The studies analysed lack much information regarding the applicability of VR therapy. Conclusion: The data are promising and suggest that VR therapy may have benefits in the rehabilitation of patients with non-specific neck pain. Data on the safety of therapy and adverse events are insufficient to draw any conclusions.
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institution Kabale University
issn 1651-2081
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spelling doaj-art-527506a869984839980488bb34c895892025-01-31T10:46:57ZengMedical Journals SwedenJournal of Rehabilitation Medicine1651-20812025-01-015710.2340/jrm.v57.42108Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic reviewJoanna S. Kostka0https://orcid.org/0000-0002-6256-1669Agnieszka Zawadzka-Fabijan1https://orcid.org/0000-0002-4031-0930Dariusz Działa2https://orcid.org/0000-0001-7832-2753Bogumiła Bruc3Magdalena Pruszyńska4https://orcid.org/0000-0003-1353-3829Gabriela Figas5https://orcid.org/0000-0001-5522-6128Rory J. O'Connor6https://orcid.org/0000-0002-4643-9794Antti Malmivaara7Jolanta E. Kujawa8https://orcid.org/0000-0003-1309-2728Department of Gerontology, Medical University of Lodz, Lodz, PolandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandInformation and Library Center, Medical University of Lodz, Lodz, PolandDepartment of Internal Medicine, Rehabilitation and Physical Medicine, Medical University of Lodz, Lodz, PolandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandAcademic Department of Rehabilitation Medicine, Leeds Institute of Rheumatic and Musculoskeletal Medicine, University of Leeds, Leeds, UK; National Demonstration Centre in Rehabilitation, Chapel Allerton Hospital, Leeds, UKNational Institute for Health and Welfare, Helsinki, Finland; Orton Orthopaedic Hospital, Helsinki, FinlandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandObjective: The aim of this study is to evaluate the effectiveness of immersive technologies in the rehabilitation of patients with non-specific neck pain and identify any potential side effects associated with their use. Design: Systematic review. Subjects/Patients: Individuals with non-specific neck pain. Methods: A systematic literature search of randomized controlled trials was conducted using Medline (PubMed), Embase (Ovid), Scopus, Cochrane Database of Systematic Reviews, WHO, Pedro, and ClinicalTrials.gov. Risk of bias was assessed with Cochrane Risk of Bias tool. Results: Five studies with a total of 203 participants (129 women, 74 men) were included in the review. In most studies, both the virtual reality (VR) and control groups demonstrated improvement in pain, functioning related to neck pain, and range of motion. Two cases found the virtual reality group to demonstrate greater improvements in pain and range of motion (for some movements), but not in function. The studies analysed lack much information regarding the applicability of VR therapy. Conclusion: The data are promising and suggest that VR therapy may have benefits in the rehabilitation of patients with non-specific neck pain. Data on the safety of therapy and adverse events are insufficient to draw any conclusions. https://medicaljournalssweden.se/jrm/article/view/42108neck painPhysical Therapy ModalitiesRehabilitationVirtual RealityGamification
spellingShingle Joanna S. Kostka
Agnieszka Zawadzka-Fabijan
Dariusz Działa
Bogumiła Bruc
Magdalena Pruszyńska
Gabriela Figas
Rory J. O'Connor
Antti Malmivaara
Jolanta E. Kujawa
Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
Journal of Rehabilitation Medicine
neck pain
Physical Therapy Modalities
Rehabilitation
Virtual Reality
Gamification
title Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
title_full Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
title_fullStr Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
title_full_unstemmed Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
title_short Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
title_sort effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non specific neck pain a systematic review
topic neck pain
Physical Therapy Modalities
Rehabilitation
Virtual Reality
Gamification
url https://medicaljournalssweden.se/jrm/article/view/42108
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