Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review
Objective: The aim of this study is to evaluate the effectiveness of immersive technologies in the rehabilitation of patients with non-specific neck pain and identify any potential side effects associated with their use. Design: Systematic review. Subjects/Patients: Individuals with non-specific n...
Saved in:
Main Authors: | , , , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Medical Journals Sweden
2025-01-01
|
Series: | Journal of Rehabilitation Medicine |
Subjects: | |
Online Access: | https://medicaljournalssweden.se/jrm/article/view/42108 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832576125588471808 |
---|---|
author | Joanna S. Kostka Agnieszka Zawadzka-Fabijan Dariusz Działa Bogumiła Bruc Magdalena Pruszyńska Gabriela Figas Rory J. O'Connor Antti Malmivaara Jolanta E. Kujawa |
author_facet | Joanna S. Kostka Agnieszka Zawadzka-Fabijan Dariusz Działa Bogumiła Bruc Magdalena Pruszyńska Gabriela Figas Rory J. O'Connor Antti Malmivaara Jolanta E. Kujawa |
author_sort | Joanna S. Kostka |
collection | DOAJ |
description | Objective: The aim of this study is to evaluate the effectiveness of immersive technologies in the rehabilitation of patients with non-specific neck pain and identify any potential side effects associated with their use.
Design: Systematic review.
Subjects/Patients: Individuals with non-specific neck pain.
Methods: A systematic literature search of randomized controlled trials was conducted using Medline (PubMed), Embase (Ovid), Scopus, Cochrane Database of Systematic Reviews, WHO, Pedro, and ClinicalTrials.gov. Risk of bias was assessed with Cochrane Risk of Bias tool.
Results: Five studies with a total of 203 participants (129 women, 74 men) were included in the review. In most studies, both the virtual reality (VR) and control groups demonstrated improvement in pain, functioning related to neck pain, and range of motion. Two cases found the virtual reality group to demonstrate greater improvements in pain and range of motion (for some movements), but not in function. The studies analysed lack much information regarding the applicability of VR therapy.
Conclusion: The data are promising and suggest that VR therapy may have benefits in the rehabilitation of patients with non-specific neck pain. Data on the safety of therapy and adverse events are insufficient to draw any conclusions.
|
format | Article |
id | doaj-art-527506a869984839980488bb34c89589 |
institution | Kabale University |
issn | 1651-2081 |
language | English |
publishDate | 2025-01-01 |
publisher | Medical Journals Sweden |
record_format | Article |
series | Journal of Rehabilitation Medicine |
spelling | doaj-art-527506a869984839980488bb34c895892025-01-31T10:46:57ZengMedical Journals SwedenJournal of Rehabilitation Medicine1651-20812025-01-015710.2340/jrm.v57.42108Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic reviewJoanna S. Kostka0https://orcid.org/0000-0002-6256-1669Agnieszka Zawadzka-Fabijan1https://orcid.org/0000-0002-4031-0930Dariusz Działa2https://orcid.org/0000-0001-7832-2753Bogumiła Bruc3Magdalena Pruszyńska4https://orcid.org/0000-0003-1353-3829Gabriela Figas5https://orcid.org/0000-0001-5522-6128Rory J. O'Connor6https://orcid.org/0000-0002-4643-9794Antti Malmivaara7Jolanta E. Kujawa8https://orcid.org/0000-0003-1309-2728Department of Gerontology, Medical University of Lodz, Lodz, PolandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandInformation and Library Center, Medical University of Lodz, Lodz, PolandDepartment of Internal Medicine, Rehabilitation and Physical Medicine, Medical University of Lodz, Lodz, PolandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandAcademic Department of Rehabilitation Medicine, Leeds Institute of Rheumatic and Musculoskeletal Medicine, University of Leeds, Leeds, UK; National Demonstration Centre in Rehabilitation, Chapel Allerton Hospital, Leeds, UKNational Institute for Health and Welfare, Helsinki, Finland; Orton Orthopaedic Hospital, Helsinki, FinlandClinic of Medical Rehabilitation, Medical University of Lodz, Lodz, PolandObjective: The aim of this study is to evaluate the effectiveness of immersive technologies in the rehabilitation of patients with non-specific neck pain and identify any potential side effects associated with their use. Design: Systematic review. Subjects/Patients: Individuals with non-specific neck pain. Methods: A systematic literature search of randomized controlled trials was conducted using Medline (PubMed), Embase (Ovid), Scopus, Cochrane Database of Systematic Reviews, WHO, Pedro, and ClinicalTrials.gov. Risk of bias was assessed with Cochrane Risk of Bias tool. Results: Five studies with a total of 203 participants (129 women, 74 men) were included in the review. In most studies, both the virtual reality (VR) and control groups demonstrated improvement in pain, functioning related to neck pain, and range of motion. Two cases found the virtual reality group to demonstrate greater improvements in pain and range of motion (for some movements), but not in function. The studies analysed lack much information regarding the applicability of VR therapy. Conclusion: The data are promising and suggest that VR therapy may have benefits in the rehabilitation of patients with non-specific neck pain. Data on the safety of therapy and adverse events are insufficient to draw any conclusions. https://medicaljournalssweden.se/jrm/article/view/42108neck painPhysical Therapy ModalitiesRehabilitationVirtual RealityGamification |
spellingShingle | Joanna S. Kostka Agnieszka Zawadzka-Fabijan Dariusz Działa Bogumiła Bruc Magdalena Pruszyńska Gabriela Figas Rory J. O'Connor Antti Malmivaara Jolanta E. Kujawa Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review Journal of Rehabilitation Medicine neck pain Physical Therapy Modalities Rehabilitation Virtual Reality Gamification |
title | Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review |
title_full | Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review |
title_fullStr | Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review |
title_full_unstemmed | Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review |
title_short | Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review |
title_sort | effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non specific neck pain a systematic review |
topic | neck pain Physical Therapy Modalities Rehabilitation Virtual Reality Gamification |
url | https://medicaljournalssweden.se/jrm/article/view/42108 |
work_keys_str_mv | AT joannaskostka effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT agnieszkazawadzkafabijan effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT dariuszdziała effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT bogumiłabruc effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT magdalenapruszynska effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT gabrielafigas effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT roryjoconnor effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT anttimalmivaara effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview AT jolantaekujawa effectivenessandadverseeffectsofimmersivetechnologiesusedforrehabilitationofpatientswithnonspecificneckpainasystematicreview |