Immersion in Computer Games: The Role of Spatial Presence and Flow
A main reason to play computer games is the pleasure of being immersed in a mediated world. Spatial presence and flow are considered key concepts to explain such immersive experiences. However, little attention has been paid to the connection between the two concepts. Thus, we empirically examined t...
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Main Authors: | David Weibel, Bartholomäus Wissmath |
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Format: | Article |
Language: | English |
Published: |
Wiley
2011-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2011/282345 |
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