Immersion in Computer Games: The Role of Spatial Presence and Flow

A main reason to play computer games is the pleasure of being immersed in a mediated world. Spatial presence and flow are considered key concepts to explain such immersive experiences. However, little attention has been paid to the connection between the two concepts. Thus, we empirically examined t...

Full description

Saved in:
Bibliographic Details
Main Authors: David Weibel, Bartholomäus Wissmath
Format: Article
Language:English
Published: Wiley 2011-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2011/282345
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832568355255484416
author David Weibel
Bartholomäus Wissmath
author_facet David Weibel
Bartholomäus Wissmath
author_sort David Weibel
collection DOAJ
description A main reason to play computer games is the pleasure of being immersed in a mediated world. Spatial presence and flow are considered key concepts to explain such immersive experiences. However, little attention has been paid to the connection between the two concepts. Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). In all three studies, factor analysis revealed that presence and flow are distinct constructs, which do hardly share common variance. We conclude that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to the sensation of being involved in the gaming action. Further analyses showed that flow and presence depend on motivation and immersive tendency. In addition, flow and presence enhanced performance as well as enjoyment.
format Article
id doaj-art-52377353b72c4bec96bff3cc3a901785
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2011-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-52377353b72c4bec96bff3cc3a9017852025-02-03T00:59:17ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552011-01-01201110.1155/2011/282345282345Immersion in Computer Games: The Role of Spatial Presence and FlowDavid Weibel0Bartholomäus Wissmath1Department of Psychology, University of Bern, Muesmattstrasse 45, 3000 Bern 9, SwitzerlandDepartment of Psychology, University of Bern, Muesmattstrasse 45, 3000 Bern 9, SwitzerlandA main reason to play computer games is the pleasure of being immersed in a mediated world. Spatial presence and flow are considered key concepts to explain such immersive experiences. However, little attention has been paid to the connection between the two concepts. Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). In all three studies, factor analysis revealed that presence and flow are distinct constructs, which do hardly share common variance. We conclude that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to the sensation of being involved in the gaming action. Further analyses showed that flow and presence depend on motivation and immersive tendency. In addition, flow and presence enhanced performance as well as enjoyment.http://dx.doi.org/10.1155/2011/282345
spellingShingle David Weibel
Bartholomäus Wissmath
Immersion in Computer Games: The Role of Spatial Presence and Flow
International Journal of Computer Games Technology
title Immersion in Computer Games: The Role of Spatial Presence and Flow
title_full Immersion in Computer Games: The Role of Spatial Presence and Flow
title_fullStr Immersion in Computer Games: The Role of Spatial Presence and Flow
title_full_unstemmed Immersion in Computer Games: The Role of Spatial Presence and Flow
title_short Immersion in Computer Games: The Role of Spatial Presence and Flow
title_sort immersion in computer games the role of spatial presence and flow
url http://dx.doi.org/10.1155/2011/282345
work_keys_str_mv AT davidweibel immersionincomputergamestheroleofspatialpresenceandflow
AT bartholomauswissmath immersionincomputergamestheroleofspatialpresenceandflow