Gamification for teacher professional development: the case for narrative approaches

Although gamification and the use of serious games in education are usually recommended, according to the literature in the field it seems these approaches are hardly used in teacher training contexts. This might depend on the fact that the use of strategies such as Points, Leaderboards and Bad...

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Main Authors: Francesca Pozzi, Donatella Persico
Format: Article
Language:English
Published: ASLERD 2024-11-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/62_2/
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author Francesca Pozzi
Donatella Persico
author_facet Francesca Pozzi
Donatella Persico
author_sort Francesca Pozzi
collection DOAJ
description Although gamification and the use of serious games in education are usually recommended, according to the literature in the field it seems these approaches are hardly used in teacher training contexts. This might depend on the fact that the use of strategies such as Points, Leaderboards and Badges, do not fit well with a context where collaboration and practice sharing need to be encouraged, rather than hindered by competitive mechanics. In this sense, narrative approaches seem to fit better with these contexts. In this paper we propose a gamification approach for Teacher Professional Development based on a narrative approach. Thanks to an exploratory study, we have tested the proposed approach and collected preliminary data that are presented. The main results are encouraging, as teachers’ reactions were positive in respect to the usefulness and effectiveness of the proposed approach and also in respect to their willingness to apply similar gamification strategies in their practice.
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institution Kabale University
issn 2283-2998
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series Interaction Design and Architecture(s)
spelling doaj-art-522923b6ea4f42a59764f99169014c322025-01-26T18:43:16ZengASLERDInteraction Design and Architecture(s)2283-29982024-11-0162264010.55612/s-5002-062-002Gamification for teacher professional development: the case for narrative approachesFrancesca Pozzihttps://orcid.org/0000-0002-3592-2131Donatella Persicohttps://orcid.org/0000-0003-4574-0427 Although gamification and the use of serious games in education are usually recommended, according to the literature in the field it seems these approaches are hardly used in teacher training contexts. This might depend on the fact that the use of strategies such as Points, Leaderboards and Badges, do not fit well with a context where collaboration and practice sharing need to be encouraged, rather than hindered by competitive mechanics. In this sense, narrative approaches seem to fit better with these contexts. In this paper we propose a gamification approach for Teacher Professional Development based on a narrative approach. Thanks to an exploratory study, we have tested the proposed approach and collected preliminary data that are presented. The main results are encouraging, as teachers’ reactions were positive in respect to the usefulness and effectiveness of the proposed approach and also in respect to their willingness to apply similar gamification strategies in their practice.https://ixdea.org/62_2/
spellingShingle Francesca Pozzi
Donatella Persico
Gamification for teacher professional development: the case for narrative approaches
Interaction Design and Architecture(s)
title Gamification for teacher professional development: the case for narrative approaches
title_full Gamification for teacher professional development: the case for narrative approaches
title_fullStr Gamification for teacher professional development: the case for narrative approaches
title_full_unstemmed Gamification for teacher professional development: the case for narrative approaches
title_short Gamification for teacher professional development: the case for narrative approaches
title_sort gamification for teacher professional development the case for narrative approaches
url https://ixdea.org/62_2/
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AT donatellapersico gamificationforteacherprofessionaldevelopmentthecasefornarrativeapproaches