A synthesis method for zero-sum mean-payoff asynchronous probabilistic games
Abstract The traditional synthesis problem aims to automatically construct a reactive system (if it exists) satisfying a given Linear Temporal Logic (LTL) specifications, and is often referred to as a qualitative problem. There is also a class of synthesis problems aiming at quantitative properties,...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Nature Portfolio
2025-01-01
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Series: | Scientific Reports |
Online Access: | https://doi.org/10.1038/s41598-025-85589-9 |
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