Perfunctory gamification in the world of second language learning
Gamification is a trend that is steadfastly increasing in popularity in several fields that involve learning. Several concepts borne out of this have recently been applied with the intent to facilitate second language learning. This is most notably visible in the form of apps and online teaching cou...
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Main Author: | Opacki Marcin |
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Format: | Article |
Language: | English |
Published: |
De Gruyter
2022-04-01
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Series: | Journal of China Computer-Assisted Language Learning |
Subjects: | |
Online Access: | https://doi.org/10.1515/jccall-2021-0005 |
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