Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality

Obstacle circumvention is an important task for community ambulation that is challenging to replicate in research and clinical environments. Omnidirectional treadmills combined with virtual reality (ODT-VR) offer a promising solution, allowing users to change walking direction and speed while walkin...

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Main Authors: Marco A. Bühler, Anouk Lamontagne
Format: Article
Language:English
Published: MDPI AG 2025-03-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/25/6/1667
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author Marco A. Bühler
Anouk Lamontagne
author_facet Marco A. Bühler
Anouk Lamontagne
author_sort Marco A. Bühler
collection DOAJ
description Obstacle circumvention is an important task for community ambulation that is challenging to replicate in research and clinical environments. Omnidirectional treadmills combined with virtual reality (ODT-VR) offer a promising solution, allowing users to change walking direction and speed while walking in large, simulated environments. However, the extent to which such a setup yields circumvention strategies representative of overground walking in the real world (OVG-RW) remains to be determined. This study examined obstacle circumvention strategies in ODT-VR versus OVG-RW and measured how they changed with practice. Fifteen healthy young individuals walked while avoiding an interferer, performing four consecutive blocks of trials per condition. Distance at onset trajectory deviation, minimum distance from the interferer, and walking speed were compared across conditions and blocks. In ODT-VR, larger clearances and slower walking speeds were observed. In contrast, onset distances and proportions of right-side circumvention were similar between conditions. Walking speed increased from the first to the second block exclusively. Results suggest the use of a cautious locomotor behavior while using the ODT-VR setup, with some key features of circumvention strategies being preserved. Although ODT-VR setups offer exciting prospects for research and clinical applications, consideration should be given to the generalizability of findings to the real world.
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spelling doaj-art-473d929d2a744f39b4e53dd2a0fbb7d02025-08-20T02:43:06ZengMDPI AGSensors1424-82202025-03-01256166710.3390/s25061667Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual RealityMarco A. Bühler0Anouk Lamontagne1School of Physical and Occupational Therapy, McGill University, Montreal, QC H3G 1Y5, CanadaSchool of Physical and Occupational Therapy, McGill University, Montreal, QC H3G 1Y5, CanadaObstacle circumvention is an important task for community ambulation that is challenging to replicate in research and clinical environments. Omnidirectional treadmills combined with virtual reality (ODT-VR) offer a promising solution, allowing users to change walking direction and speed while walking in large, simulated environments. However, the extent to which such a setup yields circumvention strategies representative of overground walking in the real world (OVG-RW) remains to be determined. This study examined obstacle circumvention strategies in ODT-VR versus OVG-RW and measured how they changed with practice. Fifteen healthy young individuals walked while avoiding an interferer, performing four consecutive blocks of trials per condition. Distance at onset trajectory deviation, minimum distance from the interferer, and walking speed were compared across conditions and blocks. In ODT-VR, larger clearances and slower walking speeds were observed. In contrast, onset distances and proportions of right-side circumvention were similar between conditions. Walking speed increased from the first to the second block exclusively. Results suggest the use of a cautious locomotor behavior while using the ODT-VR setup, with some key features of circumvention strategies being preserved. Although ODT-VR setups offer exciting prospects for research and clinical applications, consideration should be given to the generalizability of findings to the real world.https://www.mdpi.com/1424-8220/25/6/1667gaitrehabilitationvirtual realityomnidirectional treadmillobstacle avoidance
spellingShingle Marco A. Bühler
Anouk Lamontagne
Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
Sensors
gait
rehabilitation
virtual reality
omnidirectional treadmill
obstacle avoidance
title Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
title_full Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
title_fullStr Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
title_full_unstemmed Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
title_short Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality
title_sort obstacle circumvention strategies during omnidirectional treadmill walking in virtual reality
topic gait
rehabilitation
virtual reality
omnidirectional treadmill
obstacle avoidance
url https://www.mdpi.com/1424-8220/25/6/1667
work_keys_str_mv AT marcoabuhler obstaclecircumventionstrategiesduringomnidirectionaltreadmillwalkinginvirtualreality
AT anouklamontagne obstaclecircumventionstrategiesduringomnidirectionaltreadmillwalkinginvirtualreality