Who Gets to Play? Disability, Open Literacy, Gaming
Video games are an expanding area of popular culture spanning traditional age, gender and socioeconomic divides and appealing to a diverse market. People with disability represent a significant but under researched gaming demographic (Beeston et al., 2018). While this group represent a large portion...
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| Main Authors: | Ellis Katie, Kao Kai-Ti |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Sciendo
2019-12-01
|
| Series: | Cultural Science |
| Subjects: | |
| Online Access: | https://doi.org/10.5334/csci.128 |
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