Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) en...
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Main Authors: | Brian Mac Namee, David Beaney, Qingqing Dong |
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Format: | Article |
Language: | English |
Published: |
Wiley
2010-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2010/979235 |
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