Multiplayer games and HIV transmission via casual encounters

Population transmission models have been helpful in studying the spread of HIV. They assess changes made at the population level for different intervention strategies.To further understand how individual changes affect the population as a whole, game-theoretical models are used to quantify the decis...

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Main Authors: Stephen Tully, Monica-Gabriela Cojocaru, Chris T. Bauch
Format: Article
Language:English
Published: AIMS Press 2017-03-01
Series:Mathematical Biosciences and Engineering
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Online Access:https://www.aimspress.com/article/doi/10.3934/mbe.2017023
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author Stephen Tully
Monica-Gabriela Cojocaru
Chris T. Bauch
author_facet Stephen Tully
Monica-Gabriela Cojocaru
Chris T. Bauch
author_sort Stephen Tully
collection DOAJ
description Population transmission models have been helpful in studying the spread of HIV. They assess changes made at the population level for different intervention strategies.To further understand how individual changes affect the population as a whole, game-theoretical models are used to quantify the decision-making process.Investigating multiplayer nonlinear games that model HIV transmission represents a unique approach in epidemiological research. We present here 2-player and multiplayer noncooperative games where players are defined by HIV status and age and may engage in casual (sexual) encounters. The games are modelled as generalized Nash games with shared constraints, which is completely novel in the context of our applied problem. Each player's HIV status is known to potential partners, and players have personal preferences ranked via utility values of unprotected and protected sex outcomes. We model a player's strategy as their probability of being engaged in a casual unprotected sex encounter ($ USE $), which may lead to HIV transmission; however, we do not incorporate a transmission model here. We study the sensitivity of Nash strategies with respect to varying preference rankings, and the impact of a prophylactic vaccine introduced in players of youngest age groups. We also study the effect of these changes on the overall increase in infection level, as well as the effects that a potential prophylactic treatment may have on age-stratified groups of players. We conclude that the biggest impacts on increasing the infection levels in the overall population are given by the variation in the utilities assigned to individuals for unprotected sex with others of opposite $ HIV $ status, while the introduction of a prophylactic vaccine in youngest age group (15-20 yr olds) slows down the increase in $ HIV $ infection.
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spelling doaj-art-42f9b522e21c473a81d42b4aa7cfa8682025-01-24T02:39:37ZengAIMS PressMathematical Biosciences and Engineering1551-00182017-03-0114235937610.3934/mbe.2017023Multiplayer games and HIV transmission via casual encountersStephen Tully0Monica-Gabriela Cojocaru1Chris T. Bauch2Department of Mathematics & Statistics, University of Guelph, Guelph ON Canada N1G 2W1, CanadaDepartment of Mathematics & Statistics, University of Guelph, Guelph ON Canada N1G 2W1, CanadaDepartment of Applied Mathematics & Statistics, University of Waterloo, Waterloo ON Canada, CanadaPopulation transmission models have been helpful in studying the spread of HIV. They assess changes made at the population level for different intervention strategies.To further understand how individual changes affect the population as a whole, game-theoretical models are used to quantify the decision-making process.Investigating multiplayer nonlinear games that model HIV transmission represents a unique approach in epidemiological research. We present here 2-player and multiplayer noncooperative games where players are defined by HIV status and age and may engage in casual (sexual) encounters. The games are modelled as generalized Nash games with shared constraints, which is completely novel in the context of our applied problem. Each player's HIV status is known to potential partners, and players have personal preferences ranked via utility values of unprotected and protected sex outcomes. We model a player's strategy as their probability of being engaged in a casual unprotected sex encounter ($ USE $), which may lead to HIV transmission; however, we do not incorporate a transmission model here. We study the sensitivity of Nash strategies with respect to varying preference rankings, and the impact of a prophylactic vaccine introduced in players of youngest age groups. We also study the effect of these changes on the overall increase in infection level, as well as the effects that a potential prophylactic treatment may have on age-stratified groups of players. We conclude that the biggest impacts on increasing the infection levels in the overall population are given by the variation in the utilities assigned to individuals for unprotected sex with others of opposite $ HIV $ status, while the introduction of a prophylactic vaccine in youngest age group (15-20 yr olds) slows down the increase in $ HIV $ infection.https://www.aimspress.com/article/doi/10.3934/mbe.2017023game theorydisease-behaviour modelbehavioural modelling
spellingShingle Stephen Tully
Monica-Gabriela Cojocaru
Chris T. Bauch
Multiplayer games and HIV transmission via casual encounters
Mathematical Biosciences and Engineering
game theory
disease-behaviour model
behavioural modelling
title Multiplayer games and HIV transmission via casual encounters
title_full Multiplayer games and HIV transmission via casual encounters
title_fullStr Multiplayer games and HIV transmission via casual encounters
title_full_unstemmed Multiplayer games and HIV transmission via casual encounters
title_short Multiplayer games and HIV transmission via casual encounters
title_sort multiplayer games and hiv transmission via casual encounters
topic game theory
disease-behaviour model
behavioural modelling
url https://www.aimspress.com/article/doi/10.3934/mbe.2017023
work_keys_str_mv AT stephentully multiplayergamesandhivtransmissionviacasualencounters
AT monicagabrielacojocaru multiplayergamesandhivtransmissionviacasualencounters
AT christbauch multiplayergamesandhivtransmissionviacasualencounters