Leveling up engagement: gamification’s role in creating immersive online events
Abstract Virtual conferences can be easily accessed, promotes audience diversity, and leads to cost reduction. However, motivation and social interaction need amelioration. Gamification is a strategy that uses the structure of games to promote motivation and engagement. The annual student conference...
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| Main Authors: | Samuel I. M. Horita, Beatriz M. S. Gonzaga, Renata M. F. Mélo, Aline B. M. Rodrigues, Aline T. Ferreira, Andreon S. M. Silva, Anne C. S. B. Marcos, Giovane F. S. Junior, Hugo A. S. Souza, João P. S. Oliveira-Correia, Lorrane A. Pereira, Mayara M. L. Carvalho, Norma C. C. Brandão, Raissa S. L. Rosa, Thiago M. Ribeiro, Yuli R. M. Souza, Mariana Alberti Gonçalves, Roberto R. Ferreira, Ingo Riederer, Andrea Henriques Pons, Luciana R. Garzoni, Tania C. Araujo-Jorge, Clélia C. Mello-Silva |
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| Format: | Article |
| Language: | English |
| Published: |
SpringerOpen
2025-05-01
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| Series: | Smart Learning Environments |
| Subjects: | |
| Online Access: | https://doi.org/10.1186/s40561-025-00386-1 |
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