Konsep 4R Sebagai Moderasi Pengaruh Gamifikasi Terhadap Niat Membeli Kembali dan Pengalaman Merek Konsumen Shopee
This article aims to fill the research gap related to marketplaces digital marketing mix by using elements of gamification to consumers. The problem is focused on identifying the effect of gamification on brand experience without and with moderation of the 4R Concept as well as the effect of brand e...
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Main Authors: | Andhyka Tyaz Nugraha, Ni Made Ratih Puspitawati, Alam Fathurochman |
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Format: | Article |
Language: | Indonesian |
Published: |
Politeknik Negeri Bali
2024-07-01
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Series: | Jurnal Bisnis dan Kewirausahaan |
Subjects: | |
Online Access: | https://ojs2.pnb.ac.id/index.php/JBK/article/view/1518/900 |
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