Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial

Background: Video games have been extensively examined as a promising and innovative approach for addressing various psychiatric disorders. The primary objective of this study is to evaluate the effect of smartphone video games on cognitive functions, psychiatric symptoms and overall functioning in...

Full description

Saved in:
Bibliographic Details
Main Authors: Wenhui Wang, Mengting Ye, Yongjie Zhong, Miaomiao Zhang, Yue Wang, Chuanchuan Chen, Yitan Yao, Ziqiao Feng, Xiaoping Yuan, Shenya Shi, Xiaoqin Zhou, Kai Zhang
Format: Article
Language:English
Published: Elsevier 2025-02-01
Series:Heliyon
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2405844025004293
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832087476463730688
author Wenhui Wang
Mengting Ye
Yongjie Zhong
Miaomiao Zhang
Yue Wang
Chuanchuan Chen
Yitan Yao
Ziqiao Feng
Xiaoping Yuan
Shenya Shi
Xiaoqin Zhou
Kai Zhang
author_facet Wenhui Wang
Mengting Ye
Yongjie Zhong
Miaomiao Zhang
Yue Wang
Chuanchuan Chen
Yitan Yao
Ziqiao Feng
Xiaoping Yuan
Shenya Shi
Xiaoqin Zhou
Kai Zhang
author_sort Wenhui Wang
collection DOAJ
description Background: Video games have been extensively examined as a promising and innovative approach for addressing various psychiatric disorders. The primary objective of this study is to evaluate the effect of smartphone video games on cognitive functions, psychiatric symptoms and overall functioning in male with chronic schizophrenia. Methods: We conducted a 6-week randomized controlled trial to compare the cognitive function, psychotic symptoms, overall functioning, and other outcomes of schizophrenic patients who engaged in smartphone video games (game group) with those who watched television programs (control group). We recruited schizophrenic patients who met the eligibility criteria from July 2021 to February 2022. The primary outcomes were the comparisons of various clinical scores between the two groups at baseline before interventions, the third and sixth weeks of the interventions, and the third and sixth weeks following the completion of interventions. Results: Comparing the scores of the RBANS, PANSS, and GAF scales between the two groups, smartphone video games improved cognitive function, negative symptoms, and overall functioning. However, GSE and PHQ-9 scores did not reveal significant differences between the two groups. While there was a significant difference in PMGQ scores between the two groups, neither group reached the threshold for game addiction. Conclusions: In this study, we emphasize the improvements of cognitive functions, psychiatric symptoms and overall functioning that brought by smartphone video games in male with chronic schizophrenia. Our findings indicate the need for more extensive research, future research should address what mechanisms of action underlie these effects of video games. Trial registration: This study was registered in the Chinese Clinical Trial Registry (ChiCTR2100044113) and registered on 11/3/21.
format Article
id doaj-art-3b916818906e42608034910e74c7a10e
institution Kabale University
issn 2405-8440
language English
publishDate 2025-02-01
publisher Elsevier
record_format Article
series Heliyon
spelling doaj-art-3b916818906e42608034910e74c7a10e2025-02-06T05:12:33ZengElsevierHeliyon2405-84402025-02-01113e42049Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trialWenhui Wang0Mengting Ye1Yongjie Zhong2Miaomiao Zhang3Yue Wang4Chuanchuan Chen5Yitan Yao6Ziqiao Feng7Xiaoping Yuan8Shenya Shi9Xiaoqin Zhou10Kai Zhang11Department of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaAnhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaAnhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaAnhui Psychiatric Center, Anhui Medical University, Hefei, China; School of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, ChinaDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China; Anhui Psychiatric Center, Anhui Medical University, Hefei, China; Corresponding author. Department of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.Background: Video games have been extensively examined as a promising and innovative approach for addressing various psychiatric disorders. The primary objective of this study is to evaluate the effect of smartphone video games on cognitive functions, psychiatric symptoms and overall functioning in male with chronic schizophrenia. Methods: We conducted a 6-week randomized controlled trial to compare the cognitive function, psychotic symptoms, overall functioning, and other outcomes of schizophrenic patients who engaged in smartphone video games (game group) with those who watched television programs (control group). We recruited schizophrenic patients who met the eligibility criteria from July 2021 to February 2022. The primary outcomes were the comparisons of various clinical scores between the two groups at baseline before interventions, the third and sixth weeks of the interventions, and the third and sixth weeks following the completion of interventions. Results: Comparing the scores of the RBANS, PANSS, and GAF scales between the two groups, smartphone video games improved cognitive function, negative symptoms, and overall functioning. However, GSE and PHQ-9 scores did not reveal significant differences between the two groups. While there was a significant difference in PMGQ scores between the two groups, neither group reached the threshold for game addiction. Conclusions: In this study, we emphasize the improvements of cognitive functions, psychiatric symptoms and overall functioning that brought by smartphone video games in male with chronic schizophrenia. Our findings indicate the need for more extensive research, future research should address what mechanisms of action underlie these effects of video games. Trial registration: This study was registered in the Chinese Clinical Trial Registry (ChiCTR2100044113) and registered on 11/3/21.http://www.sciencedirect.com/science/article/pii/S2405844025004293SchizophreniaVideo gamesCognitive functionsNegative symptomsOverall functioning
spellingShingle Wenhui Wang
Mengting Ye
Yongjie Zhong
Miaomiao Zhang
Yue Wang
Chuanchuan Chen
Yitan Yao
Ziqiao Feng
Xiaoping Yuan
Shenya Shi
Xiaoqin Zhou
Kai Zhang
Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
Heliyon
Schizophrenia
Video games
Cognitive functions
Negative symptoms
Overall functioning
title Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
title_full Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
title_fullStr Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
title_full_unstemmed Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
title_short Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
title_sort smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia a randomized controlled trial
topic Schizophrenia
Video games
Cognitive functions
Negative symptoms
Overall functioning
url http://www.sciencedirect.com/science/article/pii/S2405844025004293
work_keys_str_mv AT wenhuiwang smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT mengtingye smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT yongjiezhong smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT miaomiaozhang smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT yuewang smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT chuanchuanchen smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT yitanyao smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT ziqiaofeng smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT xiaopingyuan smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT shenyashi smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT xiaoqinzhou smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial
AT kaizhang smartphonevideogamesforcognitivefunctionsandnegativesymptomsinmalewithchronicschizophreniaarandomizedcontrolledtrial