Business Simulation Games in Higher Education: A Systematic Review of Empirical Research

Over the last few years, business simulation games (BSGs) in higher education have attracted attention. BSGs tend to actively engage students with course material, promoting higher engagement and motivation and enabling learning outcomes. Increasingly, researchers are trying to explore the full pote...

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Main Authors: Nadia Faisal, Mehmood Chadhar, Anitra Goriss-Hunter, Andrew Stranieri
Format: Article
Language:English
Published: Wiley 2022-01-01
Series:Human Behavior and Emerging Technologies
Online Access:http://dx.doi.org/10.1155/2022/1578791
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author Nadia Faisal
Mehmood Chadhar
Anitra Goriss-Hunter
Andrew Stranieri
author_facet Nadia Faisal
Mehmood Chadhar
Anitra Goriss-Hunter
Andrew Stranieri
author_sort Nadia Faisal
collection DOAJ
description Over the last few years, business simulation games (BSGs) in higher education have attracted attention. BSGs tend to actively engage students with course material, promoting higher engagement and motivation and enabling learning outcomes. Increasingly, researchers are trying to explore the full potential of these games with an upsurge of research in the BSG field in recent years. There is a need to understand the current state of research and future research opportunities; however, there is a lack of recent systematic literature reviews in BSG literature. This study addresses this gap by systematically compiling online empirical research from January 2015 to April 2022. We followed PRISMA guidelines to identify fifty-seven (57) papers reporting empirical evidence of the effectiveness of BSGs in teaching and learning. Findings showed that BSGs improve learning outcomes such as knowledge acquisition, cognitive and interactive skills, and behaviour. The review also summarises different issues concerning the integration of BSGs into the curriculum, learning theories used in the selected studies, and assessment methods used to evaluate student achievement in learning outcomes. The findings of this review summarise the current research activities and indicate existing deficiencies and potential research directions that can be used as the basis for future research into the use of BSGs in higher education.
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spelling doaj-art-3912f2bb39ee49ccad1cdff28cb05db32025-02-03T01:00:43ZengWileyHuman Behavior and Emerging Technologies2578-18632022-01-01202210.1155/2022/1578791Business Simulation Games in Higher Education: A Systematic Review of Empirical ResearchNadia Faisal0Mehmood Chadhar1Anitra Goriss-Hunter2Andrew Stranieri3School of EngineeringSchool of EngineeringSchool of EducationInstitute of InnovationOver the last few years, business simulation games (BSGs) in higher education have attracted attention. BSGs tend to actively engage students with course material, promoting higher engagement and motivation and enabling learning outcomes. Increasingly, researchers are trying to explore the full potential of these games with an upsurge of research in the BSG field in recent years. There is a need to understand the current state of research and future research opportunities; however, there is a lack of recent systematic literature reviews in BSG literature. This study addresses this gap by systematically compiling online empirical research from January 2015 to April 2022. We followed PRISMA guidelines to identify fifty-seven (57) papers reporting empirical evidence of the effectiveness of BSGs in teaching and learning. Findings showed that BSGs improve learning outcomes such as knowledge acquisition, cognitive and interactive skills, and behaviour. The review also summarises different issues concerning the integration of BSGs into the curriculum, learning theories used in the selected studies, and assessment methods used to evaluate student achievement in learning outcomes. The findings of this review summarise the current research activities and indicate existing deficiencies and potential research directions that can be used as the basis for future research into the use of BSGs in higher education.http://dx.doi.org/10.1155/2022/1578791
spellingShingle Nadia Faisal
Mehmood Chadhar
Anitra Goriss-Hunter
Andrew Stranieri
Business Simulation Games in Higher Education: A Systematic Review of Empirical Research
Human Behavior and Emerging Technologies
title Business Simulation Games in Higher Education: A Systematic Review of Empirical Research
title_full Business Simulation Games in Higher Education: A Systematic Review of Empirical Research
title_fullStr Business Simulation Games in Higher Education: A Systematic Review of Empirical Research
title_full_unstemmed Business Simulation Games in Higher Education: A Systematic Review of Empirical Research
title_short Business Simulation Games in Higher Education: A Systematic Review of Empirical Research
title_sort business simulation games in higher education a systematic review of empirical research
url http://dx.doi.org/10.1155/2022/1578791
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