Declarative Terrain Modeling for Military Training Games
Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain mode...
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Format: | Article |
Language: | English |
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Wiley
2010-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2010/360458 |
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author | Ruben M. Smelik Tim Tutenel Klaas Jan de Kraker Rafael Bidarra |
author_facet | Ruben M. Smelik Tim Tutenel Klaas Jan de Kraker Rafael Bidarra |
author_sort | Ruben M. Smelik |
collection | DOAJ |
description | Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military training games, as for example, in our case game Tactical Air Defense. However, current manual terrain editors are both too complex and too time-consuming to be useful for instructors; automatic terrain generation methods show a lot of potential, but still lack user control and intuitive editing capabilities. We present a novel way for instructors to model terrain for their training games: instead of constructing a terrain model using complex modeling tools, instructors can declare the required properties of their terrain using an advanced sketching interface. Our framework integrates terrain generation methods and manages dependencies between terrain features in order to automatically create a complete 3D terrain model that matches the sketch. With our framework, instructors can easily design a large variety of terrain models that meet their training requirements. |
format | Article |
id | doaj-art-374af5ac47b546588bc6a766d3cc7ff3 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2010-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-374af5ac47b546588bc6a766d3cc7ff32025-02-03T01:22:10ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552010-01-01201010.1155/2010/360458360458Declarative Terrain Modeling for Military Training GamesRuben M. Smelik0Tim Tutenel1Klaas Jan de Kraker2Rafael Bidarra3TNO Defence, Security and Safety, Oude Waalsdorperweg 63, P.O. Box 96864, The Hague, The NetherlandsDelft University of Technology, Mekelweg 4, P.O. Box 5031, Delft, The NetherlandsTNO Defence, Security and Safety, Oude Waalsdorperweg 63, P.O. Box 96864, The Hague, The NetherlandsDelft University of Technology, Mekelweg 4, P.O. Box 5031, Delft, The NetherlandsMilitary training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military training games, as for example, in our case game Tactical Air Defense. However, current manual terrain editors are both too complex and too time-consuming to be useful for instructors; automatic terrain generation methods show a lot of potential, but still lack user control and intuitive editing capabilities. We present a novel way for instructors to model terrain for their training games: instead of constructing a terrain model using complex modeling tools, instructors can declare the required properties of their terrain using an advanced sketching interface. Our framework integrates terrain generation methods and manages dependencies between terrain features in order to automatically create a complete 3D terrain model that matches the sketch. With our framework, instructors can easily design a large variety of terrain models that meet their training requirements.http://dx.doi.org/10.1155/2010/360458 |
spellingShingle | Ruben M. Smelik Tim Tutenel Klaas Jan de Kraker Rafael Bidarra Declarative Terrain Modeling for Military Training Games International Journal of Computer Games Technology |
title | Declarative Terrain Modeling for Military Training Games |
title_full | Declarative Terrain Modeling for Military Training Games |
title_fullStr | Declarative Terrain Modeling for Military Training Games |
title_full_unstemmed | Declarative Terrain Modeling for Military Training Games |
title_short | Declarative Terrain Modeling for Military Training Games |
title_sort | declarative terrain modeling for military training games |
url | http://dx.doi.org/10.1155/2010/360458 |
work_keys_str_mv | AT rubenmsmelik declarativeterrainmodelingformilitarytraininggames AT timtutenel declarativeterrainmodelingformilitarytraininggames AT klaasjandekraker declarativeterrainmodelingformilitarytraininggames AT rafaelbidarra declarativeterrainmodelingformilitarytraininggames |