Declarative Terrain Modeling for Military Training Games

Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain mode...

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Main Authors: Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra
Format: Article
Language:English
Published: Wiley 2010-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2010/360458
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author Ruben M. Smelik
Tim Tutenel
Klaas Jan de Kraker
Rafael Bidarra
author_facet Ruben M. Smelik
Tim Tutenel
Klaas Jan de Kraker
Rafael Bidarra
author_sort Ruben M. Smelik
collection DOAJ
description Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military training games, as for example, in our case game Tactical Air Defense. However, current manual terrain editors are both too complex and too time-consuming to be useful for instructors; automatic terrain generation methods show a lot of potential, but still lack user control and intuitive editing capabilities. We present a novel way for instructors to model terrain for their training games: instead of constructing a terrain model using complex modeling tools, instructors can declare the required properties of their terrain using an advanced sketching interface. Our framework integrates terrain generation methods and manages dependencies between terrain features in order to automatically create a complete 3D terrain model that matches the sketch. With our framework, instructors can easily design a large variety of terrain models that meet their training requirements.
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institution Kabale University
issn 1687-7047
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language English
publishDate 2010-01-01
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series International Journal of Computer Games Technology
spelling doaj-art-374af5ac47b546588bc6a766d3cc7ff32025-02-03T01:22:10ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552010-01-01201010.1155/2010/360458360458Declarative Terrain Modeling for Military Training GamesRuben M. Smelik0Tim Tutenel1Klaas Jan de Kraker2Rafael Bidarra3TNO Defence, Security and Safety, Oude Waalsdorperweg 63, P.O. Box 96864, The Hague, The NetherlandsDelft University of Technology, Mekelweg 4, P.O. Box 5031, Delft, The NetherlandsTNO Defence, Security and Safety, Oude Waalsdorperweg 63, P.O. Box 96864, The Hague, The NetherlandsDelft University of Technology, Mekelweg 4, P.O. Box 5031, Delft, The NetherlandsMilitary training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military training games, as for example, in our case game Tactical Air Defense. However, current manual terrain editors are both too complex and too time-consuming to be useful for instructors; automatic terrain generation methods show a lot of potential, but still lack user control and intuitive editing capabilities. We present a novel way for instructors to model terrain for their training games: instead of constructing a terrain model using complex modeling tools, instructors can declare the required properties of their terrain using an advanced sketching interface. Our framework integrates terrain generation methods and manages dependencies between terrain features in order to automatically create a complete 3D terrain model that matches the sketch. With our framework, instructors can easily design a large variety of terrain models that meet their training requirements.http://dx.doi.org/10.1155/2010/360458
spellingShingle Ruben M. Smelik
Tim Tutenel
Klaas Jan de Kraker
Rafael Bidarra
Declarative Terrain Modeling for Military Training Games
International Journal of Computer Games Technology
title Declarative Terrain Modeling for Military Training Games
title_full Declarative Terrain Modeling for Military Training Games
title_fullStr Declarative Terrain Modeling for Military Training Games
title_full_unstemmed Declarative Terrain Modeling for Military Training Games
title_short Declarative Terrain Modeling for Military Training Games
title_sort declarative terrain modeling for military training games
url http://dx.doi.org/10.1155/2010/360458
work_keys_str_mv AT rubenmsmelik declarativeterrainmodelingformilitarytraininggames
AT timtutenel declarativeterrainmodelingformilitarytraininggames
AT klaasjandekraker declarativeterrainmodelingformilitarytraininggames
AT rafaelbidarra declarativeterrainmodelingformilitarytraininggames