Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.

Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time. An observational study was conducted. Physical acti...

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Main Authors: Apichai Wattanapisit, Udomsak Saengow, Chirk Jenn Ng, Sanhapan Thanamee, Nonthakorn Kaewruang
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2018-01-01
Series:PLoS ONE
Online Access:https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0199813&type=printable
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author Apichai Wattanapisit
Apichai Wattanapisit
Udomsak Saengow
Chirk Jenn Ng
Sanhapan Thanamee
Nonthakorn Kaewruang
author_facet Apichai Wattanapisit
Apichai Wattanapisit
Udomsak Saengow
Chirk Jenn Ng
Sanhapan Thanamee
Nonthakorn Kaewruang
author_sort Apichai Wattanapisit
collection DOAJ
description Pokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time. An observational study was conducted. Physical activity was measured by using self-administered questionnaires at baseline (phase 0), 1 month (phase 1) and 3 months (phase 2) post-Pokémon GO download. The changes in physical activity (phase 0 to 1 and phase 1 to 2) were analysed using Wilcoxon Signed Ranked test. The trend (3-point analysis) of physical activity from phase 0, 1 to 2 were analysed using Friedman's test. The relationship between physical activity and time spent gaming was analysed by using Spearman's rank correlation. Twenty-six participants (mean age 22.04±1.70 years) participated in the study. There was no statistically significant change in physical activity during the three-month period (p = 0.45). Only 11 participants (42.3%) were still playing Pokémon GO 3 months after download. The key reasons for playing game were 'have fun' and 'pass time/boredom'. The most common commuting mode to play the game was walking; some drove a car or motorcycle while playing the game. There was no correlation between physical activity and time spent gaming. This study highlights how the lack of sustainability of the game and the motivation behind using Pokémon GO as a game rather than a physical activity app may have undermined the potential of using the game to improve physical activity. Further studies need to explore the reasons for the lack of sustainability and how to combine fun with behavioural change.
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spelling doaj-art-36e043a1b2ff4a4c9d092ffdde6dfb2f2025-08-20T02:54:57ZengPublic Library of Science (PLoS)PLoS ONE1932-62032018-01-01136e019981310.1371/journal.pone.0199813Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.Apichai WattanapisitApichai WattanapisitUdomsak SaengowChirk Jenn NgSanhapan ThanameeNonthakorn KaewruangPokémon GO becomes the most rapidly downloaded mobile application in history. This study aimed to determine the physical activity of medical students, who played Pokémon GO, and the change in their use of Pokémon GO and physical activity over time. An observational study was conducted. Physical activity was measured by using self-administered questionnaires at baseline (phase 0), 1 month (phase 1) and 3 months (phase 2) post-Pokémon GO download. The changes in physical activity (phase 0 to 1 and phase 1 to 2) were analysed using Wilcoxon Signed Ranked test. The trend (3-point analysis) of physical activity from phase 0, 1 to 2 were analysed using Friedman's test. The relationship between physical activity and time spent gaming was analysed by using Spearman's rank correlation. Twenty-six participants (mean age 22.04±1.70 years) participated in the study. There was no statistically significant change in physical activity during the three-month period (p = 0.45). Only 11 participants (42.3%) were still playing Pokémon GO 3 months after download. The key reasons for playing game were 'have fun' and 'pass time/boredom'. The most common commuting mode to play the game was walking; some drove a car or motorcycle while playing the game. There was no correlation between physical activity and time spent gaming. This study highlights how the lack of sustainability of the game and the motivation behind using Pokémon GO as a game rather than a physical activity app may have undermined the potential of using the game to improve physical activity. Further studies need to explore the reasons for the lack of sustainability and how to combine fun with behavioural change.https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0199813&type=printable
spellingShingle Apichai Wattanapisit
Apichai Wattanapisit
Udomsak Saengow
Chirk Jenn Ng
Sanhapan Thanamee
Nonthakorn Kaewruang
Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.
PLoS ONE
title Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.
title_full Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.
title_fullStr Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.
title_full_unstemmed Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.
title_short Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand.
title_sort gaming behaviour with pokemon go and physical activity a preliminary study with medical students in thailand
url https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0199813&type=printable
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AT sanhapanthanamee gamingbehaviourwithpokemongoandphysicalactivityapreliminarystudywithmedicalstudentsinthailand
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