Advancing Large Interactive Surfaces for Use in the Real World
Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overco...
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| Main Authors: | , , , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Wiley
2010-01-01
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| Series: | Advances in Human-Computer Interaction |
| Online Access: | http://dx.doi.org/10.1155/2010/657937 |
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| _version_ | 1850216890074398720 |
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| author | Jens Teichert Marc Herrlich Benjamin Walther-Franks Lasse Schwarten Sebastian Feige Markus Krause Rainer Malaka |
| author_facet | Jens Teichert Marc Herrlich Benjamin Walther-Franks Lasse Schwarten Sebastian Feige Markus Krause Rainer Malaka |
| author_sort | Jens Teichert |
| collection | DOAJ |
| description | Interactive surfaces are only just beginning to break into the market,
and they still do not offer the advanced functionality demonstrated with many
lab prototypes. The path from a prototype system to a finished product for use
in real-world scenarios is a long one, and many obstacles must be overcome.
The design of an interactive multitouch table had to address issues like optical
recognition, hardware design, and ergonomics. This paper describes in detail the
construction of a large, robust multi-touch table called mrT. It will show how to
solve major problems of the diffuse illumination technique and other challenges
of constructing a large-screen, high-resolution, self-contained interactive multitouch
surface that not only serves as a development system but can be deployed
in the real-world. Additionally, to further motivate some of the design decisions,
especially why the diffuse illumination technology was chosen, this paper will
discuss related on-going research projects on the application side. |
| format | Article |
| id | doaj-art-35e95f2dcd1f4e0e992f5bda6ca745a2 |
| institution | OA Journals |
| issn | 1687-5893 1687-5907 |
| language | English |
| publishDate | 2010-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | Advances in Human-Computer Interaction |
| spelling | doaj-art-35e95f2dcd1f4e0e992f5bda6ca745a22025-08-20T02:08:12ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072010-01-01201010.1155/2010/657937657937Advancing Large Interactive Surfaces for Use in the Real WorldJens Teichert0Marc Herrlich1Benjamin Walther-Franks2Lasse Schwarten3Sebastian Feige4Markus Krause5Rainer Malaka6Research Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyInteractive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overcome. The design of an interactive multitouch table had to address issues like optical recognition, hardware design, and ergonomics. This paper describes in detail the construction of a large, robust multi-touch table called mrT. It will show how to solve major problems of the diffuse illumination technique and other challenges of constructing a large-screen, high-resolution, self-contained interactive multitouch surface that not only serves as a development system but can be deployed in the real-world. Additionally, to further motivate some of the design decisions, especially why the diffuse illumination technology was chosen, this paper will discuss related on-going research projects on the application side.http://dx.doi.org/10.1155/2010/657937 |
| spellingShingle | Jens Teichert Marc Herrlich Benjamin Walther-Franks Lasse Schwarten Sebastian Feige Markus Krause Rainer Malaka Advancing Large Interactive Surfaces for Use in the Real World Advances in Human-Computer Interaction |
| title | Advancing Large Interactive Surfaces for Use in the Real World |
| title_full | Advancing Large Interactive Surfaces for Use in the Real World |
| title_fullStr | Advancing Large Interactive Surfaces for Use in the Real World |
| title_full_unstemmed | Advancing Large Interactive Surfaces for Use in the Real World |
| title_short | Advancing Large Interactive Surfaces for Use in the Real World |
| title_sort | advancing large interactive surfaces for use in the real world |
| url | http://dx.doi.org/10.1155/2010/657937 |
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