Advancing Large Interactive Surfaces for Use in the Real World

Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overco...

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Main Authors: Jens Teichert, Marc Herrlich, Benjamin Walther-Franks, Lasse Schwarten, Sebastian Feige, Markus Krause, Rainer Malaka
Format: Article
Language:English
Published: Wiley 2010-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2010/657937
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author Jens Teichert
Marc Herrlich
Benjamin Walther-Franks
Lasse Schwarten
Sebastian Feige
Markus Krause
Rainer Malaka
author_facet Jens Teichert
Marc Herrlich
Benjamin Walther-Franks
Lasse Schwarten
Sebastian Feige
Markus Krause
Rainer Malaka
author_sort Jens Teichert
collection DOAJ
description Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overcome. The design of an interactive multitouch table had to address issues like optical recognition, hardware design, and ergonomics. This paper describes in detail the construction of a large, robust multi-touch table called mrT. It will show how to solve major problems of the diffuse illumination technique and other challenges of constructing a large-screen, high-resolution, self-contained interactive multitouch surface that not only serves as a development system but can be deployed in the real-world. Additionally, to further motivate some of the design decisions, especially why the diffuse illumination technology was chosen, this paper will discuss related on-going research projects on the application side.
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spelling doaj-art-35e95f2dcd1f4e0e992f5bda6ca745a22025-08-20T02:08:12ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072010-01-01201010.1155/2010/657937657937Advancing Large Interactive Surfaces for Use in the Real WorldJens Teichert0Marc Herrlich1Benjamin Walther-Franks2Lasse Schwarten3Sebastian Feige4Markus Krause5Rainer Malaka6Research Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyResearch Group Digital Media, TZI, University of Bremen, 28359 Bremen, GermanyInteractive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overcome. The design of an interactive multitouch table had to address issues like optical recognition, hardware design, and ergonomics. This paper describes in detail the construction of a large, robust multi-touch table called mrT. It will show how to solve major problems of the diffuse illumination technique and other challenges of constructing a large-screen, high-resolution, self-contained interactive multitouch surface that not only serves as a development system but can be deployed in the real-world. Additionally, to further motivate some of the design decisions, especially why the diffuse illumination technology was chosen, this paper will discuss related on-going research projects on the application side.http://dx.doi.org/10.1155/2010/657937
spellingShingle Jens Teichert
Marc Herrlich
Benjamin Walther-Franks
Lasse Schwarten
Sebastian Feige
Markus Krause
Rainer Malaka
Advancing Large Interactive Surfaces for Use in the Real World
Advances in Human-Computer Interaction
title Advancing Large Interactive Surfaces for Use in the Real World
title_full Advancing Large Interactive Surfaces for Use in the Real World
title_fullStr Advancing Large Interactive Surfaces for Use in the Real World
title_full_unstemmed Advancing Large Interactive Surfaces for Use in the Real World
title_short Advancing Large Interactive Surfaces for Use in the Real World
title_sort advancing large interactive surfaces for use in the real world
url http://dx.doi.org/10.1155/2010/657937
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