Immersion and Gameplay Experience: A Contingency Framework
The nature of the relationship between immersion and gameplay experience is investigated, focusing primarily on the literature related to flow. In particular, this paper proposes that immersion and gameplay experience are conceptually different, but empirically positively related through mechanisms...
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Format: | Article |
Language: | English |
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Wiley
2010-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2010/613931 |
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author | Daniel Örtqvist Mats Liljedahl |
author_facet | Daniel Örtqvist Mats Liljedahl |
author_sort | Daniel Örtqvist |
collection | DOAJ |
description | The nature of the relationship between immersion and gameplay experience is investigated, focusing primarily on the literature related to flow. In particular, this paper proposes that immersion and gameplay experience are conceptually different, but empirically positively related through mechanisms related to flow. Furthermore, this study examines gamers' characteristics to determine the influence between immersion and gameplay experiences. The study involves 48 observations in one game setting. Regression analyses including tests for moderation and simple slope analysis are used to reveal gamers' age, experience, and understanding of the game, which moderate the relationship between immersion and gameplay experience. The results suggest that immersion is more positive for gameplay experience when the gamer lacks experience and understanding of the game as well as when the gamer is relatively older. Implications and recommendations for future research are discussed at length in the paper. |
format | Article |
id | doaj-art-35607ff8d5bf4628bce14f5a327d59fd |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2010-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-35607ff8d5bf4628bce14f5a327d59fd2025-02-03T01:26:35ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552010-01-01201010.1155/2010/613931613931Immersion and Gameplay Experience: A Contingency FrameworkDaniel Örtqvist0Mats Liljedahl1Department of Business Administration and Social Sciences (IES), Luleå University of Technology, 971 87 Luleå, SwedenInteractive Institute, Sonic Studio, Acusticum 4, 941 28 Piteå, SwedenThe nature of the relationship between immersion and gameplay experience is investigated, focusing primarily on the literature related to flow. In particular, this paper proposes that immersion and gameplay experience are conceptually different, but empirically positively related through mechanisms related to flow. Furthermore, this study examines gamers' characteristics to determine the influence between immersion and gameplay experiences. The study involves 48 observations in one game setting. Regression analyses including tests for moderation and simple slope analysis are used to reveal gamers' age, experience, and understanding of the game, which moderate the relationship between immersion and gameplay experience. The results suggest that immersion is more positive for gameplay experience when the gamer lacks experience and understanding of the game as well as when the gamer is relatively older. Implications and recommendations for future research are discussed at length in the paper.http://dx.doi.org/10.1155/2010/613931 |
spellingShingle | Daniel Örtqvist Mats Liljedahl Immersion and Gameplay Experience: A Contingency Framework International Journal of Computer Games Technology |
title | Immersion and Gameplay Experience: A Contingency Framework |
title_full | Immersion and Gameplay Experience: A Contingency Framework |
title_fullStr | Immersion and Gameplay Experience: A Contingency Framework |
title_full_unstemmed | Immersion and Gameplay Experience: A Contingency Framework |
title_short | Immersion and Gameplay Experience: A Contingency Framework |
title_sort | immersion and gameplay experience a contingency framework |
url | http://dx.doi.org/10.1155/2010/613931 |
work_keys_str_mv | AT danielortqvist immersionandgameplayexperienceacontingencyframework AT matsliljedahl immersionandgameplayexperienceacontingencyframework |