A Novel Three-Dimensional Sliding Pursuit Guidance and Control of Surface-to-Air Missiles
In recent decades, missile guidance and control have advanced significantly, with methods like pure pursuit (PP), command to line-of-sight (CLOS), and proportional navigation (PN) enabling accurate target interception in uncertain environments through line-of-sight (LOS) tracking. In this work, we p...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2025-04-01
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| Series: | Technologies |
| Subjects: | |
| Online Access: | https://www.mdpi.com/2227-7080/13/5/171 |
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| Summary: | In recent decades, missile guidance and control have advanced significantly, with methods like pure pursuit (PP), command to line-of-sight (CLOS), and proportional navigation (PN) enabling accurate target interception in uncertain environments through line-of-sight (LOS) tracking. In this work, we propose a novel 3D sliding pure pursuit guidance (3DSPP) law for controlling a surface-to-air missile against a maneuvering target. The algorithm is compared with established guidance laws such as zero-effort miss distance “ZEM-PN” and “3D-PP”, with performance metrics including the miss distance <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mrow><mi>M</mi></mrow><mrow><mi>d</mi></mrow></msub></mrow></semantics></math></inline-formula> and time of closest approach <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mrow><mi>t</mi></mrow><mrow><mi>c</mi><mi>a</mi><mi>p</mi></mrow></msub></mrow></semantics></math></inline-formula>. The results demonstrate that the 3DSPP outperforms the conventional methods by achieving the lowest <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mrow><mi>M</mi></mrow><mrow><mi>d</mi></mrow></msub><mo>=</mo></mrow></semantics></math></inline-formula> 0.1497 m and the fastest <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><msub><mrow><mi>t</mi></mrow><mrow><mi>c</mi><mi>a</mi><mi>p</mi></mrow></msub><mo>=</mo></mrow></semantics></math></inline-formula> 7.3853 s, ensuring more precise and rapid interception. The algorithm also exhibits superior robustness to noise and efficient energy management, making it a promising solution for real-world missile guidance systems. |
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| ISSN: | 2227-7080 |