The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities

Young children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within LinguaBytes, a three-year research program...

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Main Authors: Bart Hengeveld, Riny Voort, Caroline Hummels, Jan de Moor, Hans van Balkom, Kees Overbeeke, Aadjan van der Helm
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2008/381086
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author Bart Hengeveld
Riny Voort
Caroline Hummels
Jan de Moor
Hans van Balkom
Kees Overbeeke
Aadjan van der Helm
author_facet Bart Hengeveld
Riny Voort
Caroline Hummels
Jan de Moor
Hans van Balkom
Kees Overbeeke
Aadjan van der Helm
author_sort Bart Hengeveld
collection DOAJ
description Young children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within LinguaBytes, a three-year research program, we try to stimulate language development by developing an interactive and adaptive play and learning environment, incorporating tangible objects and multimedia content, based on interactive storytelling and anchored instruction. The development of a product for such a heterogeneous user group presents substantial challenges. We use a Research-through-Design method, that is, an iterative process of developing subsequent experiential prototypes and then testing them in real-life settings, for example, a center for rehabilitation medicine. This article gives an outline of the development of the LinguaBytes play and learning environment from the earliest studies up to the current prototype, CLICK-IT.
format Article
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institution Kabale University
issn 1687-5893
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language English
publishDate 2008-01-01
publisher Wiley
record_format Article
series Advances in Human-Computer Interaction
spelling doaj-art-321a9edfe3654219b4f712d672458fb42025-02-03T05:50:07ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072008-01-01200810.1155/2008/381086381086The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple DisabilitiesBart Hengeveld0Riny Voort1Caroline Hummels2Jan de Moor3Hans van Balkom4Kees Overbeeke5Aadjan van der Helm6Designing Quality in Interaction, Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The NetherlandsPonTeM, Wijchenseweg 122 D, 6538 SX Nijmegen, The NetherlandsDesigning Quality in Interaction, Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The NetherlandsDepartment of Special Education, Behavioural Science Institute, Radboud University Nijmegen, Postbus 9104, 6500 HE Nijmegen, The NetherlandsPonTeM, Wijchenseweg 122 D, 6538 SX Nijmegen, The NetherlandsDesigning Quality in Interaction, Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The NetherlandsID-StudioLab, Faculty of Industrial Design Engineering, Delft University of Technology, Landbergstraat 15, 2628 CE Delft, The NetherlandsYoung children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within LinguaBytes, a three-year research program, we try to stimulate language development by developing an interactive and adaptive play and learning environment, incorporating tangible objects and multimedia content, based on interactive storytelling and anchored instruction. The development of a product for such a heterogeneous user group presents substantial challenges. We use a Research-through-Design method, that is, an iterative process of developing subsequent experiential prototypes and then testing them in real-life settings, for example, a center for rehabilitation medicine. This article gives an outline of the development of the LinguaBytes play and learning environment from the earliest studies up to the current prototype, CLICK-IT.http://dx.doi.org/10.1155/2008/381086
spellingShingle Bart Hengeveld
Riny Voort
Caroline Hummels
Jan de Moor
Hans van Balkom
Kees Overbeeke
Aadjan van der Helm
The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
Advances in Human-Computer Interaction
title The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
title_full The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
title_fullStr The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
title_full_unstemmed The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
title_short The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
title_sort development of linguabytes an interactive tangible play and learning system to stimulate the language development of toddlers with multiple disabilities
url http://dx.doi.org/10.1155/2008/381086
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