The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities
Young children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within LinguaBytes, a three-year research program...
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Format: | Article |
Language: | English |
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Wiley
2008-01-01
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Series: | Advances in Human-Computer Interaction |
Online Access: | http://dx.doi.org/10.1155/2008/381086 |
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author | Bart Hengeveld Riny Voort Caroline Hummels Jan de Moor Hans van Balkom Kees Overbeeke Aadjan van der Helm |
author_facet | Bart Hengeveld Riny Voort Caroline Hummels Jan de Moor Hans van Balkom Kees Overbeeke Aadjan van der Helm |
author_sort | Bart Hengeveld |
collection | DOAJ |
description | Young children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within LinguaBytes, a three-year research program, we try to stimulate language development by developing an interactive and adaptive play and learning environment, incorporating tangible objects and multimedia content, based on interactive storytelling and anchored instruction. The development of a product for such a heterogeneous user group presents substantial challenges. We use a Research-through-Design method, that is, an iterative process of developing subsequent experiential prototypes and then testing them in real-life settings, for example, a center for rehabilitation medicine. This article gives an outline of the development of the LinguaBytes play and learning environment from the earliest studies up to the current prototype, CLICK-IT. |
format | Article |
id | doaj-art-321a9edfe3654219b4f712d672458fb4 |
institution | Kabale University |
issn | 1687-5893 1687-5907 |
language | English |
publishDate | 2008-01-01 |
publisher | Wiley |
record_format | Article |
series | Advances in Human-Computer Interaction |
spelling | doaj-art-321a9edfe3654219b4f712d672458fb42025-02-03T05:50:07ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072008-01-01200810.1155/2008/381086381086The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple DisabilitiesBart Hengeveld0Riny Voort1Caroline Hummels2Jan de Moor3Hans van Balkom4Kees Overbeeke5Aadjan van der Helm6Designing Quality in Interaction, Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The NetherlandsPonTeM, Wijchenseweg 122 D, 6538 SX Nijmegen, The NetherlandsDesigning Quality in Interaction, Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The NetherlandsDepartment of Special Education, Behavioural Science Institute, Radboud University Nijmegen, Postbus 9104, 6500 HE Nijmegen, The NetherlandsPonTeM, Wijchenseweg 122 D, 6538 SX Nijmegen, The NetherlandsDesigning Quality in Interaction, Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The NetherlandsID-StudioLab, Faculty of Industrial Design Engineering, Delft University of Technology, Landbergstraat 15, 2628 CE Delft, The NetherlandsYoung children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within LinguaBytes, a three-year research program, we try to stimulate language development by developing an interactive and adaptive play and learning environment, incorporating tangible objects and multimedia content, based on interactive storytelling and anchored instruction. The development of a product for such a heterogeneous user group presents substantial challenges. We use a Research-through-Design method, that is, an iterative process of developing subsequent experiential prototypes and then testing them in real-life settings, for example, a center for rehabilitation medicine. This article gives an outline of the development of the LinguaBytes play and learning environment from the earliest studies up to the current prototype, CLICK-IT.http://dx.doi.org/10.1155/2008/381086 |
spellingShingle | Bart Hengeveld Riny Voort Caroline Hummels Jan de Moor Hans van Balkom Kees Overbeeke Aadjan van der Helm The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities Advances in Human-Computer Interaction |
title | The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities |
title_full | The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities |
title_fullStr | The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities |
title_full_unstemmed | The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities |
title_short | The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities |
title_sort | development of linguabytes an interactive tangible play and learning system to stimulate the language development of toddlers with multiple disabilities |
url | http://dx.doi.org/10.1155/2008/381086 |
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