To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu

Japanese Adult Computer Games engage players in immersive narrative experiences centred on intimate interactions with anime-manga characters. Within these games, players are encouraged to develop parasocial phenomena as an integral aspect of the gameplay loop. The language employed during character...

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Main Author: Luca Bruno
Format: Article
Language:English
Published: Firenze University Press 2023-12-01
Series:Lea
Subjects:
Online Access:https://oajournals.fupress.net/index.php/bsfm-lea/article/view/14474
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author Luca Bruno
author_facet Luca Bruno
author_sort Luca Bruno
collection DOAJ
description Japanese Adult Computer Games engage players in immersive narrative experiences centred on intimate interactions with anime-manga characters. Within these games, players are encouraged to develop parasocial phenomena as an integral aspect of the gameplay loop. The language employed during character interactions plays a pivotal role in shaping these parasocial phenomena, establishing specific roles, expectations, and the potential for their confirmation or subversion. This paper examines the systems of stylized character idiolects typical of anime-manga media – referred to as yakuwarigo by Kinsui 2017, 2003  – and explores how these linguistic elements embed gendered roles in the women-oriented video game Kioku no Dizorubu.
format Article
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institution Kabale University
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publishDate 2023-12-01
publisher Firenze University Press
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spelling doaj-art-31a1dfd72ecf45358ff4e5a47093796d2025-08-20T03:51:44ZengFirenze University PressLea1824-484X2023-12-01129911610.36253/lea-1824-484x-1447413300To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no DizorubuLuca Bruno0Università degli Studi di FirenzeJapanese Adult Computer Games engage players in immersive narrative experiences centred on intimate interactions with anime-manga characters. Within these games, players are encouraged to develop parasocial phenomena as an integral aspect of the gameplay loop. The language employed during character interactions plays a pivotal role in shaping these parasocial phenomena, establishing specific roles, expectations, and the potential for their confirmation or subversion. This paper examines the systems of stylized character idiolects typical of anime-manga media – referred to as yakuwarigo by Kinsui 2017, 2003  – and explores how these linguistic elements embed gendered roles in the women-oriented video game Kioku no Dizorubu.https://oajournals.fupress.net/index.php/bsfm-lea/article/view/14474adult computer gamesfictoromanceintimacyintimate scriptsjapanese game studies
spellingShingle Luca Bruno
To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu
Lea
adult computer games
fictoromance
intimacy
intimate scripts
japanese game studies
title To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu
title_full To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu
title_fullStr To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu
title_full_unstemmed To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu
title_short To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu
title_sort to sub serve man role language and intimate scripts in kioku no dizorubu
topic adult computer games
fictoromance
intimacy
intimate scripts
japanese game studies
url https://oajournals.fupress.net/index.php/bsfm-lea/article/view/14474
work_keys_str_mv AT lucabruno tosubservemanrolelanguageandintimatescriptsinkiokunodizorubu