Los videojuegos y los niños peruanos: tiempo libre y procesos de socialización

The videogames (VG) have extensively installed themselves in homes and renting places. They concem both, boys and girls, and embrace all socioeconomical levels. In spite of the powerful fascination the VG exert, Uttle research has been done. We show the outcome of our research: not only the simil...

Full description

Saved in:
Bibliographic Details
Main Authors: María Teresa Quiroz, Ana Rosa Tealdo
Format: Article
Language:English
Published: Universidad de Colima 1996-01-01
Series:Estudios sobre las Culturas Contemporáneas
Online Access:http://www.redalyc.org/articulo.oa?id=31600406
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The videogames (VG) have extensively installed themselves in homes and renting places. They concem both, boys and girls, and embrace all socioeconomical levels. In spite of the powerful fascination the VG exert, Uttle research has been done. We show the outcome of our research: not only the similarities or the differences found according to the socioeconomical levels and gender, but also the relative place that VG occupy in the general frame of traditional entertainment activities.
ISSN:1405-2210