Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model
The development of open source technology has created many innovations created by developers in creating Android-based applications. One of them is creating interactive media M-Learning Japanese language learning based on Android. Japanese M-Learning is made to facilitate students in the learning pr...
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Format: | Article |
Language: | English |
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Universitas Buana Perjuangan Karawang
2025-01-01
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Series: | Buana Information Technology and Computer Sciences |
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Online Access: | https://journal.ubpkarawang.ac.id/index.php/bit-cs/article/view/8283 |
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author | Apriade Voutama Elfina Novalia |
author_facet | Apriade Voutama Elfina Novalia |
author_sort | Apriade Voutama |
collection | DOAJ |
description | The development of open source technology has created many innovations created by developers in creating Android-based applications. One of them is creating interactive media M-Learning Japanese language learning based on Android. Japanese M-Learning is made to facilitate students in the learning process and provide interactive convenience in improving Japanese language skills. M-Learning is made using the Android programming language with UML (Unified Modeling Language) design analysis tools and the waterfall model. The initial analysis uses the Usecase model to determine the actors involved in the system, and the flow of actor activities using the Activity and Sequence models and several other supporting models. The User Interface is made to describe the system being built and the Flowchart is designed to see the scheme running on the Japanese M-Learning interactive media system. The results of the analysis were carried out by taking satisfaction data from 30 student respondents, 81% stated that this Interactive Media was Good. |
format | Article |
id | doaj-art-2fa8964f06af4ae7926a91f7702381fc |
institution | Kabale University |
issn | 2715-2448 2715-7199 |
language | English |
publishDate | 2025-01-01 |
publisher | Universitas Buana Perjuangan Karawang |
record_format | Article |
series | Buana Information Technology and Computer Sciences |
spelling | doaj-art-2fa8964f06af4ae7926a91f7702381fc2025-01-31T15:07:54ZengUniversitas Buana Perjuangan KarawangBuana Information Technology and Computer Sciences2715-24482715-71992025-01-0161263810.36805/bit-cs.v6i1.82838283Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall ModelApriade Voutama0Elfina Novalia1Universitas Singaperbangsa KarawangUniversitas Buana Perjuangan KarawangThe development of open source technology has created many innovations created by developers in creating Android-based applications. One of them is creating interactive media M-Learning Japanese language learning based on Android. Japanese M-Learning is made to facilitate students in the learning process and provide interactive convenience in improving Japanese language skills. M-Learning is made using the Android programming language with UML (Unified Modeling Language) design analysis tools and the waterfall model. The initial analysis uses the Usecase model to determine the actors involved in the system, and the flow of actor activities using the Activity and Sequence models and several other supporting models. The User Interface is made to describe the system being built and the Flowchart is designed to see the scheme running on the Japanese M-Learning interactive media system. The results of the analysis were carried out by taking satisfaction data from 30 student respondents, 81% stated that this Interactive Media was Good.https://journal.ubpkarawang.ac.id/index.php/bit-cs/article/view/8283m-learning, japanese, uml, waterfall, android |
spellingShingle | Apriade Voutama Elfina Novalia Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model Buana Information Technology and Computer Sciences m-learning, japanese, uml, waterfall, android |
title | Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model |
title_full | Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model |
title_fullStr | Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model |
title_full_unstemmed | Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model |
title_short | Design of Interactive Media for Japanese M-Learning Based on Android Using UML and Waterfall Model |
title_sort | design of interactive media for japanese m learning based on android using uml and waterfall model |
topic | m-learning, japanese, uml, waterfall, android |
url | https://journal.ubpkarawang.ac.id/index.php/bit-cs/article/view/8283 |
work_keys_str_mv | AT apriadevoutama designofinteractivemediaforjapanesemlearningbasedonandroidusingumlandwaterfallmodel AT elfinanovalia designofinteractivemediaforjapanesemlearningbasedonandroidusingumlandwaterfallmodel |