Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State

Virtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment those with mental health or neurological disorders. The success of virtual environments likely depends on whether a sense of presence can be established, wher...

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Main Authors: Tobias Vogt, Rainer Herpers, Christopher D. Askew, David Scherfgen, Heiko K. Strüder, Stefan Schneider
Format: Article
Language:English
Published: Wiley 2015-01-01
Series:Neural Plasticity
Online Access:http://dx.doi.org/10.1155/2015/523250
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author Tobias Vogt
Rainer Herpers
Christopher D. Askew
David Scherfgen
Heiko K. Strüder
Stefan Schneider
author_facet Tobias Vogt
Rainer Herpers
Christopher D. Askew
David Scherfgen
Heiko K. Strüder
Stefan Schneider
author_sort Tobias Vogt
collection DOAJ
description Virtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment those with mental health or neurological disorders. The success of virtual environments likely depends on whether a sense of presence can be established, where participants become fully immersed in the virtual environment. Exposure to virtual environments is associated with physiological responses, including cortical activation changes. Whether the addition of a real exercise within a virtual environment alters sense of presence perception, or the accompanying physiological changes, is not known. In a randomized and controlled study design, moderate-intensity Exercise (i.e., self-paced cycling) and No-Exercise (i.e., automatic propulsion) trials were performed within three levels of virtual environment exposure. Each trial was 5 minutes in duration and was followed by posttrial assessments of heart rate, perceived sense of presence, EEG, and mental state. Changes in psychological strain and physical state were generally mirrored by neural activation patterns. Furthermore, these changes indicated that exercise augments the demands of virtual environment exposures and this likely contributed to an enhanced sense of presence.
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spelling doaj-art-2ddc52725dd34a8385dd35de728393242025-02-03T01:20:14ZengWileyNeural Plasticity2090-59041687-54432015-01-01201510.1155/2015/523250523250Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental StateTobias Vogt0Rainer Herpers1Christopher D. Askew2David Scherfgen3Heiko K. Strüder4Stefan Schneider5Institute of Movement and Neurosciences, German Sport University Cologne, Am Sportpark Müngersdorf 6, 50933 Cologne, GermanyInstitute of Visual Computing and Department of Computer Science, Bonn-Rhein-Sieg University of Applied Sciences, Grantham-Allee 20, 53757 Sankt Augustin, GermanySchool of Health and Sport Sciences, Faculty for Science, Health, Education and Engineering, University of the Sunshine Coast, Maroochydore DC, QLD 4558, AustraliaInstitute of Visual Computing and Department of Computer Science, Bonn-Rhein-Sieg University of Applied Sciences, Grantham-Allee 20, 53757 Sankt Augustin, GermanyInstitute of Movement and Neurosciences, German Sport University Cologne, Am Sportpark Müngersdorf 6, 50933 Cologne, GermanyInstitute of Movement and Neurosciences, German Sport University Cologne, Am Sportpark Müngersdorf 6, 50933 Cologne, GermanyVirtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment those with mental health or neurological disorders. The success of virtual environments likely depends on whether a sense of presence can be established, where participants become fully immersed in the virtual environment. Exposure to virtual environments is associated with physiological responses, including cortical activation changes. Whether the addition of a real exercise within a virtual environment alters sense of presence perception, or the accompanying physiological changes, is not known. In a randomized and controlled study design, moderate-intensity Exercise (i.e., self-paced cycling) and No-Exercise (i.e., automatic propulsion) trials were performed within three levels of virtual environment exposure. Each trial was 5 minutes in duration and was followed by posttrial assessments of heart rate, perceived sense of presence, EEG, and mental state. Changes in psychological strain and physical state were generally mirrored by neural activation patterns. Furthermore, these changes indicated that exercise augments the demands of virtual environment exposures and this likely contributed to an enhanced sense of presence.http://dx.doi.org/10.1155/2015/523250
spellingShingle Tobias Vogt
Rainer Herpers
Christopher D. Askew
David Scherfgen
Heiko K. Strüder
Stefan Schneider
Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
Neural Plasticity
title Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
title_full Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
title_fullStr Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
title_full_unstemmed Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
title_short Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
title_sort effects of exercise in immersive virtual environments on cortical neural oscillations and mental state
url http://dx.doi.org/10.1155/2015/523250
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