Le « géocyberespace » revisité
The geographical space change; with TIC innovations these changes are accelerating. Today new “spaces” are grafted on the human geographical space and are enabled by the telecommunications networks and new Information Technologies (Telecommunications, Data Processing, Audio-Visual technologies), suc...
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Format: | Article |
Language: | English |
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Netcom Association
2007-12-01
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Series: | Netcom |
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Online Access: | https://journals.openedition.org/netcom/2220 |
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author | Henry Bakis |
author_facet | Henry Bakis |
author_sort | Henry Bakis |
collection | DOAJ |
description | The geographical space change; with TIC innovations these changes are accelerating. Today new “spaces” are grafted on the human geographical space and are enabled by the telecommunications networks and new Information Technologies (Telecommunications, Data Processing, Audio-Visual technologies), such as ludic video spaces (video games…). Today new spaces are “grafted” on it and were made possible thanks to new technologies (telecommunications, data processing, audio-visual): they are ludic video spaces (video games…). Their recent outburst upheavals social, economic, legal and space related changes. |
format | Article |
id | doaj-art-2cb739ce9f0a4805a08266083c4be091 |
institution | Kabale University |
issn | 0987-6014 2431-210X |
language | English |
publishDate | 2007-12-01 |
publisher | Netcom Association |
record_format | Article |
series | Netcom |
spelling | doaj-art-2cb739ce9f0a4805a08266083c4be0912025-01-30T10:59:26ZengNetcom AssociationNetcom0987-60142431-210X2007-12-012128529610.4000/netcom.2220Le « géocyberespace » revisitéHenry BakisThe geographical space change; with TIC innovations these changes are accelerating. Today new “spaces” are grafted on the human geographical space and are enabled by the telecommunications networks and new Information Technologies (Telecommunications, Data Processing, Audio-Visual technologies), such as ludic video spaces (video games…). Today new spaces are “grafted” on it and were made possible thanks to new technologies (telecommunications, data processing, audio-visual): they are ludic video spaces (video games…). Their recent outburst upheavals social, economic, legal and space related changes.https://journals.openedition.org/netcom/2220ICTcyberspacegeocyberspacespacedigital worldgeographical space |
spellingShingle | Henry Bakis Le « géocyberespace » revisité Netcom ICT cyberspace geocyberspace space digital world geographical space |
title | Le « géocyberespace » revisité |
title_full | Le « géocyberespace » revisité |
title_fullStr | Le « géocyberespace » revisité |
title_full_unstemmed | Le « géocyberespace » revisité |
title_short | Le « géocyberespace » revisité |
title_sort | le geocyberespace revisite |
topic | ICT cyberspace geocyberspace space digital world geographical space |
url | https://journals.openedition.org/netcom/2220 |
work_keys_str_mv | AT henrybakis legeocyberespacerevisite |