The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic

Background: The COVID-19 pandemic significantly reduced physical activity levels, particularly among older people, negatively impacting their postural balance and increasing the risk of falls and hip fractures. This study aims to assess the effect of a virtual reality-based exergame physical activit...

Full description

Saved in:
Bibliographic Details
Main Authors: Valeska Gatica-Rojas, María Isabel Camoglino-Escobar, Hernán Carrillo-Bestagno, Ricardo Cartes-Velásquez
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/9/1/7
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832587789575651328
author Valeska Gatica-Rojas
María Isabel Camoglino-Escobar
Hernán Carrillo-Bestagno
Ricardo Cartes-Velásquez
author_facet Valeska Gatica-Rojas
María Isabel Camoglino-Escobar
Hernán Carrillo-Bestagno
Ricardo Cartes-Velásquez
author_sort Valeska Gatica-Rojas
collection DOAJ
description Background: The COVID-19 pandemic significantly reduced physical activity levels, particularly among older people, negatively impacting their postural balance and increasing the risk of falls and hip fractures. This study aims to assess the effect of a virtual reality-based exergame physical activity protocol at home on improving postural balance in older people. Materials and Methods: A quasi-experimental design was employed with 10 older people (71 ± 9 years) who participated in a virtual reality-based exergame physical activity protocol consisting of eighteen 25 min sessions conducted at home. The protocol incorporated 3D movement tracking using a sensor attached to the participants’ bodies to monitor postural sway in real time. Clinical measurements included the Timed Up and Go test and posturographic measures of center-of-pressure, including sway area, velocity, and standard deviation in the mediolateral and anteroposterior directions under four conditions: static with the eyes open and eyes closed and dynamic voluntary sway in the mediolateral direction following a 30 Hz metronome with the eyes open and eyes closed. Paired <i>t</i>-tests were used to compare pre- and post-intervention data. Results: The intervention led to significant improvements in postural balance as measured using both posturographic measures (<i>p</i> < 0.05) and the Timed Up and Go test (<i>p</i> = 0.04). Conclusion: The virtual reality-based exergame physical activity protocol conducted at home, comprising eighteen 25 min sessions, effectively improves postural balance in older people.
format Article
id doaj-art-2a4359b93b4c4cdabe56128102a2ed4e
institution Kabale University
issn 2414-4088
language English
publishDate 2025-01-01
publisher MDPI AG
record_format Article
series Multimodal Technologies and Interaction
spelling doaj-art-2a4359b93b4c4cdabe56128102a2ed4e2025-01-24T13:44:03ZengMDPI AGMultimodal Technologies and Interaction2414-40882025-01-0191710.3390/mti9010007The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 PandemicValeska Gatica-Rojas0María Isabel Camoglino-Escobar1Hernán Carrillo-Bestagno2Ricardo Cartes-Velásquez3Human Motor Control Laboratory, Faculty of Health Sciences, Universidad de Talca, Avenida Lircay s/n, Talca 3460000, ChileHospital Regional de Talca, Talca 3460000, ChileFacultad de Medicina, Universidad de Concepción, Concepción 4030000, ChileFacultad de Medicina, Universidad de Concepción, Concepción 4030000, ChileBackground: The COVID-19 pandemic significantly reduced physical activity levels, particularly among older people, negatively impacting their postural balance and increasing the risk of falls and hip fractures. This study aims to assess the effect of a virtual reality-based exergame physical activity protocol at home on improving postural balance in older people. Materials and Methods: A quasi-experimental design was employed with 10 older people (71 ± 9 years) who participated in a virtual reality-based exergame physical activity protocol consisting of eighteen 25 min sessions conducted at home. The protocol incorporated 3D movement tracking using a sensor attached to the participants’ bodies to monitor postural sway in real time. Clinical measurements included the Timed Up and Go test and posturographic measures of center-of-pressure, including sway area, velocity, and standard deviation in the mediolateral and anteroposterior directions under four conditions: static with the eyes open and eyes closed and dynamic voluntary sway in the mediolateral direction following a 30 Hz metronome with the eyes open and eyes closed. Paired <i>t</i>-tests were used to compare pre- and post-intervention data. Results: The intervention led to significant improvements in postural balance as measured using both posturographic measures (<i>p</i> < 0.05) and the Timed Up and Go test (<i>p</i> = 0.04). Conclusion: The virtual reality-based exergame physical activity protocol conducted at home, comprising eighteen 25 min sessions, effectively improves postural balance in older people.https://www.mdpi.com/2414-4088/9/1/7physical activitypostural balanceolder adultsCOVID-19homevirtual reality
spellingShingle Valeska Gatica-Rojas
María Isabel Camoglino-Escobar
Hernán Carrillo-Bestagno
Ricardo Cartes-Velásquez
The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
Multimodal Technologies and Interaction
physical activity
postural balance
older adults
COVID-19
home
virtual reality
title The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
title_full The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
title_fullStr The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
title_full_unstemmed The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
title_short The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
title_sort effectiveness of a virtual reality based exergame protocol in improving postural balance in older adults during the covid 19 pandemic
topic physical activity
postural balance
older adults
COVID-19
home
virtual reality
url https://www.mdpi.com/2414-4088/9/1/7
work_keys_str_mv AT valeskagaticarojas theeffectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT mariaisabelcamoglinoescobar theeffectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT hernancarrillobestagno theeffectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT ricardocartesvelasquez theeffectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT valeskagaticarojas effectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT mariaisabelcamoglinoescobar effectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT hernancarrillobestagno effectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic
AT ricardocartesvelasquez effectivenessofavirtualrealitybasedexergameprotocolinimprovingposturalbalanceinolderadultsduringthecovid19pandemic