Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition

IntroductionAccurate recognition of martial arts leg poses is essential for applications in sports analytics, rehabilitation, and human-computer interaction. Traditional pose recognition models, relying on sequential or convolutional approaches, often struggle to capture the complex spatial-temporal...

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Main Authors: Shun Yao, Yihan Ping, Xiaoyu Yue, He Chen
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-01-01
Series:Frontiers in Neurorobotics
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Online Access:https://www.frontiersin.org/articles/10.3389/fnbot.2024.1520983/full
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author Shun Yao
Yihan Ping
Xiaoyu Yue
Xiaoyu Yue
He Chen
He Chen
author_facet Shun Yao
Yihan Ping
Xiaoyu Yue
Xiaoyu Yue
He Chen
He Chen
author_sort Shun Yao
collection DOAJ
description IntroductionAccurate recognition of martial arts leg poses is essential for applications in sports analytics, rehabilitation, and human-computer interaction. Traditional pose recognition models, relying on sequential or convolutional approaches, often struggle to capture the complex spatial-temporal dependencies inherent in martial arts movements. These methods lack the ability to effectively model the nuanced dynamics of joint interactions and temporal progression, leading to limited generalization in recognizing complex actions.MethodsTo address these challenges, we propose PoseGCN, a Graph Convolutional Network (GCN)-based model that integrates spatial, temporal, and contextual features through a novel framework. PoseGCN leverages spatial-temporal graph encoding to capture joint motion dynamics, an action-specific attention mechanism to assign importance to relevant joints depending on the action context, and a self-supervised pretext task to enhance temporal robustness and continuity. Experimental results on four benchmark datasets—Kinetics-700, Human3.6M, NTU RGB+D, and UTD-MHAD—demonstrate that PoseGCN outperforms existing models, achieving state-of-the-art accuracy and F1 scores.Results and discussionThese findings highlight the model's capacity to generalize across diverse datasets and capture fine-grained pose details, showcasing its potential in advancing complex pose recognition tasks. The proposed framework offers a robust solution for precise action recognition and paves the way for future developments in multi-modal pose analysis.
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spelling doaj-art-29637558e8db4b10a80adb82959ef8352025-01-21T14:19:18ZengFrontiers Media S.A.Frontiers in Neurorobotics1662-52182025-01-011810.3389/fnbot.2024.15209831520983Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognitionShun Yao0Yihan Ping1Xiaoyu Yue2Xiaoyu Yue3He Chen4He Chen5Department of Public Instruction, ChangJiang Polytechnic of Art and Engineering, Jingzhou, ChinaSchool of Computer Science, Northwestern University, Evanston, IL, United StatesSchool of Physical Education, Hubei University of Science and Technology, Xianning, ChinaCollege of Physical Education, Sangmyung University, Seoul, Republic of KoreaSchool of Physical Education, Hubei University of Science and Technology, Xianning, ChinaCollege of Physical Education, Sangmyung University, Seoul, Republic of KoreaIntroductionAccurate recognition of martial arts leg poses is essential for applications in sports analytics, rehabilitation, and human-computer interaction. Traditional pose recognition models, relying on sequential or convolutional approaches, often struggle to capture the complex spatial-temporal dependencies inherent in martial arts movements. These methods lack the ability to effectively model the nuanced dynamics of joint interactions and temporal progression, leading to limited generalization in recognizing complex actions.MethodsTo address these challenges, we propose PoseGCN, a Graph Convolutional Network (GCN)-based model that integrates spatial, temporal, and contextual features through a novel framework. PoseGCN leverages spatial-temporal graph encoding to capture joint motion dynamics, an action-specific attention mechanism to assign importance to relevant joints depending on the action context, and a self-supervised pretext task to enhance temporal robustness and continuity. Experimental results on four benchmark datasets—Kinetics-700, Human3.6M, NTU RGB+D, and UTD-MHAD—demonstrate that PoseGCN outperforms existing models, achieving state-of-the-art accuracy and F1 scores.Results and discussionThese findings highlight the model's capacity to generalize across diverse datasets and capture fine-grained pose details, showcasing its potential in advancing complex pose recognition tasks. The proposed framework offers a robust solution for precise action recognition and paves the way for future developments in multi-modal pose analysis.https://www.frontiersin.org/articles/10.3389/fnbot.2024.1520983/fullmartial arts pose recognitionspatial-temporal graph encodingGraph Convolutional Networksaction-specific attentionself-supervised learning
spellingShingle Shun Yao
Yihan Ping
Xiaoyu Yue
Xiaoyu Yue
He Chen
He Chen
Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition
Frontiers in Neurorobotics
martial arts pose recognition
spatial-temporal graph encoding
Graph Convolutional Networks
action-specific attention
self-supervised learning
title Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition
title_full Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition
title_fullStr Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition
title_full_unstemmed Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition
title_short Graph Convolutional Networks for multi-modal robotic martial arts leg pose recognition
title_sort graph convolutional networks for multi modal robotic martial arts leg pose recognition
topic martial arts pose recognition
spatial-temporal graph encoding
Graph Convolutional Networks
action-specific attention
self-supervised learning
url https://www.frontiersin.org/articles/10.3389/fnbot.2024.1520983/full
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