Real Time Animation of Trees Based on BBSC in Computer Games

That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many...

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Bibliographic Details
Main Authors: Xuefeng Ao, Zhongke Wu, Mingquan Zhou
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/970617
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