Real Time Animation of Trees Based on BBSC in Computer Games

That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many...

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Main Authors: Xuefeng Ao, Zhongke Wu, Mingquan Zhou
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/970617
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author Xuefeng Ao
Zhongke Wu
Mingquan Zhou
author_facet Xuefeng Ao
Zhongke Wu
Mingquan Zhou
author_sort Xuefeng Ao
collection DOAJ
description That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.
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institution Kabale University
issn 1687-7047
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language English
publishDate 2009-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-294d44aa7b404c7fb9a82d1d382ae0e32025-02-03T01:22:44ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/970617970617Real Time Animation of Trees Based on BBSC in Computer GamesXuefeng Ao0Zhongke Wu1Mingquan Zhou2College of Information Science and Technology, Beijing Normal University, Beijing 10087, ChinaCollege of Information Science and Technology, Beijing Normal University, Beijing 10087, ChinaCollege of Information Science and Technology, Beijing Normal University, Beijing 10087, ChinaThat researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.http://dx.doi.org/10.1155/2009/970617
spellingShingle Xuefeng Ao
Zhongke Wu
Mingquan Zhou
Real Time Animation of Trees Based on BBSC in Computer Games
International Journal of Computer Games Technology
title Real Time Animation of Trees Based on BBSC in Computer Games
title_full Real Time Animation of Trees Based on BBSC in Computer Games
title_fullStr Real Time Animation of Trees Based on BBSC in Computer Games
title_full_unstemmed Real Time Animation of Trees Based on BBSC in Computer Games
title_short Real Time Animation of Trees Based on BBSC in Computer Games
title_sort real time animation of trees based on bbsc in computer games
url http://dx.doi.org/10.1155/2009/970617
work_keys_str_mv AT xuefengao realtimeanimationoftreesbasedonbbscincomputergames
AT zhongkewu realtimeanimationoftreesbasedonbbscincomputergames
AT mingquanzhou realtimeanimationoftreesbasedonbbscincomputergames