Real Time Animation of Trees Based on BBSC in Computer Games
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/970617 |
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author | Xuefeng Ao Zhongke Wu Mingquan Zhou |
author_facet | Xuefeng Ao Zhongke Wu Mingquan Zhou |
author_sort | Xuefeng Ao |
collection | DOAJ |
description | That researchers in
the field of computer games usually find it is
difficult to simulate the motion of actual 3D
model trees lies in the fact that the tree model
itself has very complicated structure, and many
sophisticated factors need to be considered
during the simulation. Though there are some
works on simulating 3D tree and its motion, few
of them are used in computer games due to the
high demand for real-time in computer games. In
this paper, an approach of animating trees in
computer games based on a novel tree model
representation—Ball B-Spline Curves
(BBSCs) are proposed. By taking advantage of the
good features of the BBSC-based model, physical
simulation of the motion of leafless trees with
wind blowing becomes easier and more efficient.
The method can generate realistic 3D tree
animation in real-time, which meets the high
requirement for real time in computer
games. |
format | Article |
id | doaj-art-294d44aa7b404c7fb9a82d1d382ae0e3 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2009-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-294d44aa7b404c7fb9a82d1d382ae0e32025-02-03T01:22:44ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/970617970617Real Time Animation of Trees Based on BBSC in Computer GamesXuefeng Ao0Zhongke Wu1Mingquan Zhou2College of Information Science and Technology, Beijing Normal University, Beijing 10087, ChinaCollege of Information Science and Technology, Beijing Normal University, Beijing 10087, ChinaCollege of Information Science and Technology, Beijing Normal University, Beijing 10087, ChinaThat researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.http://dx.doi.org/10.1155/2009/970617 |
spellingShingle | Xuefeng Ao Zhongke Wu Mingquan Zhou Real Time Animation of Trees Based on BBSC in Computer Games International Journal of Computer Games Technology |
title | Real Time Animation of Trees Based on BBSC in Computer Games |
title_full | Real Time Animation of Trees Based on BBSC in Computer Games |
title_fullStr | Real Time Animation of Trees Based on BBSC in Computer Games |
title_full_unstemmed | Real Time Animation of Trees Based on BBSC in Computer Games |
title_short | Real Time Animation of Trees Based on BBSC in Computer Games |
title_sort | real time animation of trees based on bbsc in computer games |
url | http://dx.doi.org/10.1155/2009/970617 |
work_keys_str_mv | AT xuefengao realtimeanimationoftreesbasedonbbscincomputergames AT zhongkewu realtimeanimationoftreesbasedonbbscincomputergames AT mingquanzhou realtimeanimationoftreesbasedonbbscincomputergames |