Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy

Mathematical literacy ability is one of the indispensable abilities in the development of mathematics education today. Currently, the mathematical literacy ability of students in Indonesia is still low. In the field of education, the era of society 5.0 has a great impact, so education must be able t...

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Main Authors: Muhammad Andi Nugroho, Indriana Yulandari, Adi Nur Cahyono
Format: Article
Language:Indonesian
Published: Universitas Hamzanwadi 2024-06-01
Series:Jurnal Elemen
Subjects:
Online Access:https://e-journal.hamzanwadi.ac.id/index.php/jel/article/view/25333
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author Muhammad Andi Nugroho
Indriana Yulandari
Adi Nur Cahyono
author_facet Muhammad Andi Nugroho
Indriana Yulandari
Adi Nur Cahyono
author_sort Muhammad Andi Nugroho
collection DOAJ
description Mathematical literacy ability is one of the indispensable abilities in the development of mathematics education today. Currently, the mathematical literacy ability of students in Indonesia is still low. In the field of education, the era of society 5.0 has a great impact, so education must be able to produce human resources who have good mathematical literacy and are able to apply technology well with their literacy abilities. This study aims to determine how the quality of a project-based learning model with math trails assisted by augmented reality in the context of Blenduk Church is able to promote students' mathematical literacy. The research method used is design research. The data were analysed using qualitative and quantitative data analysis techniques. Qualitative data analysis techniques were used to analyse the results of student response questionnaires after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. Meanwhile, quantitative analysis techniques are used to analyse students' mathematical literacy skills obtained from student test results before and after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. However, further research is needed on the development of augmented reality-assisted learning instruments and media in other contexts to promote students' literacy skills.
format Article
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institution Kabale University
issn 2442-4226
language Indonesian
publishDate 2024-06-01
publisher Universitas Hamzanwadi
record_format Article
series Jurnal Elemen
spelling doaj-art-292fdad077d04103b4391f53b4a0e4b52025-02-01T08:24:40ZindUniversitas HamzanwadiJurnal Elemen2442-42262024-06-0110236337710.29408/jel.v10i2.2533322718Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacyMuhammad Andi Nugroho0https://orcid.org/0009-0008-2380-9183Indriana Yulandari1Adi Nur Cahyono2Universitas Negeri SemarangSMPN 2 SemarangUniversitas Negeri SemarangMathematical literacy ability is one of the indispensable abilities in the development of mathematics education today. Currently, the mathematical literacy ability of students in Indonesia is still low. In the field of education, the era of society 5.0 has a great impact, so education must be able to produce human resources who have good mathematical literacy and are able to apply technology well with their literacy abilities. This study aims to determine how the quality of a project-based learning model with math trails assisted by augmented reality in the context of Blenduk Church is able to promote students' mathematical literacy. The research method used is design research. The data were analysed using qualitative and quantitative data analysis techniques. Qualitative data analysis techniques were used to analyse the results of student response questionnaires after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. Meanwhile, quantitative analysis techniques are used to analyse students' mathematical literacy skills obtained from student test results before and after conducting project-based learning with augmented reality-assisted math trails at Blenduk Church. However, further research is needed on the development of augmented reality-assisted learning instruments and media in other contexts to promote students' literacy skills.https://e-journal.hamzanwadi.ac.id/index.php/jel/article/view/25333augmented realityblenduk churchmathematical literacymath trailssociety 5.0
spellingShingle Muhammad Andi Nugroho
Indriana Yulandari
Adi Nur Cahyono
Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy
Jurnal Elemen
augmented reality
blenduk church
mathematical literacy
math trails
society 5.0
title Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy
title_full Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy
title_fullStr Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy
title_full_unstemmed Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy
title_short Project-based learning through augmented reality-assisted math trails at Blenduk Church to promote mathematical literacy
title_sort project based learning through augmented reality assisted math trails at blenduk church to promote mathematical literacy
topic augmented reality
blenduk church
mathematical literacy
math trails
society 5.0
url https://e-journal.hamzanwadi.ac.id/index.php/jel/article/view/25333
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AT indrianayulandari projectbasedlearningthroughaugmentedrealityassistedmathtrailsatblendukchurchtopromotemathematicalliteracy
AT adinurcahyono projectbasedlearningthroughaugmentedrealityassistedmathtrailsatblendukchurchtopromotemathematicalliteracy