EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text
The 3D virtual world of “Second Life” imitates a form of real life by providing a space for rich interactions and social events. Second Life encourages people to establish or strengthen interpersonal relations, to share ideas, to gain new experiences, and to feel genuine emotions accompanying all ad...
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Main Authors: | Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka |
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Format: | Article |
Language: | English |
Published: |
Wiley
2010-01-01
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Series: | Advances in Human-Computer Interaction |
Online Access: | http://dx.doi.org/10.1155/2010/209801 |
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