SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»

The article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. The research emphasizes the importance of using information technologies to create interactive products that...

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Main Authors: D. Yanchev, O. Sakaliuk, D. Popkov
Format: Article
Language:English
Published: Odessa National Academy of Food Technologies 2024-12-01
Series:Автоматизация технологических и бизнес-процессов
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Online Access:https://journals.ontu.edu.ua/index.php/atbp/article/view/2959
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author D. Yanchev
O. Sakaliuk
D. Popkov
author_facet D. Yanchev
O. Sakaliuk
D. Popkov
author_sort D. Yanchev
collection DOAJ
description The article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. The research emphasizes the importance of using information technologies to create interactive products that combine high levels of graphic detail, realistic physical models, and user-friendly interfaces. The main purpose of the study is to develop software for a shooting simulation using modern tools and methods. The research identifies the key system requirements, describes the stages of project implementation, and proposes approaches to solving the main technical challenges. The paper provides a detailed explanation of the choice of development tools, specifically the use of the Unreal Engine 5 game engine and the Blender 3D editor. Unreal Engine 5 ensures high-quality graphics, efficient visual programming tools through the Blueprint system, and comprehensive developer support. Blender, as a powerful tool for creating three-dimensional models, was used to design objects such as targets and weapons. The choice of these tools is justified by their accessibility, functionality, and active community support. The game development methodology includes several stages: requirements analysis, architecture and interface design, code development, testing, and debugging. During development, modern approaches to modeling physical properties were applied, ensuring realistic simulation of shooting, including aspects such as bullet trajectory, object interactions, and acoustic effects. Realistic sound was achieved through the integration of high-quality audio files, enhancing the overall gaming experience. Special attention was given to the practical implementation of the game’s core features, including weapon selection, target customization, the use of optical sights, and the implementation of bonus shots under certain conditions. An important component is the interactive settings menu, allowing players to individually adjust game parameters. The game was tested on various hardware platforms, confirming its compatibility with a wide range of devices. The results of the study demonstrate the potential use of this product for both entertainment and training purposes. The shooting simulation can be beneficial for training in shooting disciplines and engaging users with top-tier gaming mechanics. The work underscores the importance of integrating innovative technologies into the process of creating gaming products that meet modern standards of quality and convenience. Thus, the presented development serves as an example of the successful application of modern technologies in the field of interactive entertainment and demonstrates the prospects for developing such projects in the context of the growing popularity of virtual games and simulators.
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series Автоматизация технологических и бизнес-процессов
spelling doaj-art-24f427bf0bd440a48070f4edfbeb14f62025-01-27T15:58:25ZengOdessa National Academy of Food TechnologiesАвтоматизация технологических и бизнес-процессов2312-31252312-931X2024-12-01164263110.15673/atbp.v16i4.29592959SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»D. YanchevO. SakaliukD. PopkovThe article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. The research emphasizes the importance of using information technologies to create interactive products that combine high levels of graphic detail, realistic physical models, and user-friendly interfaces. The main purpose of the study is to develop software for a shooting simulation using modern tools and methods. The research identifies the key system requirements, describes the stages of project implementation, and proposes approaches to solving the main technical challenges. The paper provides a detailed explanation of the choice of development tools, specifically the use of the Unreal Engine 5 game engine and the Blender 3D editor. Unreal Engine 5 ensures high-quality graphics, efficient visual programming tools through the Blueprint system, and comprehensive developer support. Blender, as a powerful tool for creating three-dimensional models, was used to design objects such as targets and weapons. The choice of these tools is justified by their accessibility, functionality, and active community support. The game development methodology includes several stages: requirements analysis, architecture and interface design, code development, testing, and debugging. During development, modern approaches to modeling physical properties were applied, ensuring realistic simulation of shooting, including aspects such as bullet trajectory, object interactions, and acoustic effects. Realistic sound was achieved through the integration of high-quality audio files, enhancing the overall gaming experience. Special attention was given to the practical implementation of the game’s core features, including weapon selection, target customization, the use of optical sights, and the implementation of bonus shots under certain conditions. An important component is the interactive settings menu, allowing players to individually adjust game parameters. The game was tested on various hardware platforms, confirming its compatibility with a wide range of devices. The results of the study demonstrate the potential use of this product for both entertainment and training purposes. The shooting simulation can be beneficial for training in shooting disciplines and engaging users with top-tier gaming mechanics. The work underscores the importance of integrating innovative technologies into the process of creating gaming products that meet modern standards of quality and convenience. Thus, the presented development serves as an example of the successful application of modern technologies in the field of interactive entertainment and demonstrates the prospects for developing such projects in the context of the growing popularity of virtual games and simulators.https://journals.ontu.edu.ua/index.php/atbp/article/view/2959blenderunreal engine 5game developmentshooter developmentshooting simulation
spellingShingle D. Yanchev
O. Sakaliuk
D. Popkov
SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»
Автоматизация технологических и бизнес-процессов
blender
unreal engine 5
game development
shooter development
shooting simulation
title SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»
title_full SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»
title_fullStr SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»
title_full_unstemmed SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»
title_short SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»
title_sort system analysis and design of the game shooting simulation in a shooting range
topic blender
unreal engine 5
game development
shooter development
shooting simulation
url https://journals.ontu.edu.ua/index.php/atbp/article/view/2959
work_keys_str_mv AT dyanchev systemanalysisanddesignofthegameshootingsimulationinashootingrange
AT osakaliuk systemanalysisanddesignofthegameshootingsimulationinashootingrange
AT dpopkov systemanalysisanddesignofthegameshootingsimulationinashootingrange